If Health is $\leq 0$, set Target State to State 8, and return.
- Roll
- Use Animation 146/frame 3857; set the State to State 45 and the Target State to State 2; return.
- Left
- Subtract $409\,\mathrm{AU}$ from $\Delta Lara^\measuredangle_y$; subtract $273\,\mathrm{AU}$ from $Lara^\measuredangle_z$.
- Right
- Add $409\,\mathrm{AU}$ to $\Delta Lara^\measuredangle_y$; add $273\,\mathrm{AU}$ to $Lara^\measuredangle_z$.
$\Delta Lara^\measuredangle_y$ is clamped to $\pm 1456\,\mathrm{AU}$; $Lara^\measuredangle_z$ is clamped to $\pm 2002\,\mathrm{AU}$.
- Jump
- If Lara is not already jumping, set Target State to State 3 and return.
- Not “Forward”
- Set Target State to State 2 and return.
- Forward and Walk
- Set Target State to State 0.
- Forward and not Slow
- Set Target State to State 1.