0 | Lara | | Including Lara skin | | | | | | | Lara | |
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | | | | yes | | | | | |
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
3 | LaraShotgunAnim | Animations used for shotgun shooting | | | | yes | | | | | |
114 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | | | | yes | | | | | |
115 | DartEmitter | | | | | | | | | | |
117 | FallingCeiling | Also sometimes sandbag in TR2 | | | | | | | | | |
118 | FallingBlock | | Hard collision above floor level, trigger should be in sector to activate | | | | | | | | |
122 | Trapdoor1 | | | | | | | | | | |
123 | Trapdoor2 | | | | | | | | | | |
130 | RollingBall | | | | | | | | | | |
132 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | | | | | | | | | |
322 | Door1 | | | | | | | | | | |
323 | Door2 | | | | | | | | | | |
324 | Door3 | | | | | | | | | | |
325 | Door4 | | | | | | | | | | |
326 | Door5 | | | | | | | | | | |
327 | Door6 | Lifting door in TR2 | | | | | | | | | |
328 | Door7 | Lifting door in TR2 | | | | | | | | | |
329 | Door8 | Lifting door in TR2 | | | | | | | | | |
349 | Pistols | | | | | yes | | | yes | | |
350 | PistolAmmo | | | | | yes | | | yes | | |
351 | Uzis | | | | | yes | | | yes | | |
352 | UziAmmo | | | | | yes | | | yes | | |
353 | Shotgun | | | | | yes | | | yes | | |
368 | LargeMedipack | Completely restores Lara HP | | | | yes | | | yes | | |
369 | SmallMedipack | Restores 1/2 of Lara HP | | | | yes | | | yes | | |
375 | Compass | Stopwatch in TR2 and TR3 | | | | yes | | | yes | | |
385 | WaterfallMist | Generates water ripples below | | yes | | | | | | | |
422 | CameraTarget | | | yes | | | | | | | |