0 | Lara | | Including Lara skin | | | | | | | Lara | |
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | | | | yes | | | | | |
2 | LaraPonytail | Hardcoded to attach to Lara’s head | | | | yes | | | | | |
3 | LaraShotgunAnim | Animations used for shotgun shooting | | | | yes | | | | | |
4 | LaraDesertEagleAnim | One-handed gun animation | | | | yes | | | | | |
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
6 | LaraMP5Anim | Animations used for MP5 shooting | | | | yes | | | | | |
7 | LaraRocketLauncherAnim | Animations used for rocket launcher shooting | | | | yes | | | | | |
8 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | | | | | | | | | |
9 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | | | | | | | | | |
10 | LaraFlareAnim | | | | | | | | | | |
11 | LaraUPVAnim | Animations for UPV vehicle | | | | yes | | | | | |
12 | UPV | | | | | | | | | | |
14 | Kayak | | | | | | | | | | |
15 | InflatableBoat | | | | | | | | | | |
16 | Quadbike | | | | | | | | | | |
17 | MineCart | | | | | | | | | | |
18 | BigGun | Mannable gun (Lara can operate it) | | | | | | | | | |
19 | HydroPropeller | | | | | | | | | | |
20 | Tribesman1 | With spiked axe | | | | | | | | | |
21 | Tribesman2 | With poison-dart gun | | | | | | | | | |
22 | Dog | Doberman in TR2 | | | | | | | | | |
23 | Rat | | | | | | | | | | |
24 | KillAllTriggers | Deactivates all triggered entities, sometimes buggy | | yes | | | | | | | |
25 | KillerWhale | | | | | | | | | | |
26 | ScubaDiver | | | | | | | | | | |
27 | Crow | | | | | | | | | | |
28 | Tiger | Also snow leopard | | | | | | | | | |
29 | Vulture | | | | | | | | | | |
30 | AssaultCourseTarget | | | | | | | | | | |
31 | CrawlerMutant | In closet | | | | | | | | | |
32 | Crocodile | In water | | | | | | | | | |
34 | Compsognathus | | | | | | | | | | |
35 | Lizard man | | | | | | | | | | |
36 | Puna | | | | | | | | | | |
37 | Mercenary | | | | | | | | | | |
38 | RaptorHungByRope | Used as fish bait in Crash Site (CRASH.TR2) | | | | | | | | | |
39 | RXTechGuy1 | In red jacket | | | | | | | | | |
40 | RXTechGuy2 | With gun, dressed like RXTechFlamethrowerGuy | | | | | | | | | |
41 | AntarticaDog | | | | | | | | | | |
42 | CrawlerMutant | | | | | | | | | | |
44 | TinnosWasp | | | | | | | | | | |
45 | TinnosMonster | | | | | | | | | | |
46 | BruteMutant | With claw | | | | | | | | | |
47 | TinnosWaspRespawnPoint | When activated, constantly generates specific number of wasps | | yes | | | | | | | |
48 | RaptorRespawnPoint | Hardcoded to respawn number of raptors previously unkilled in level | | yes | | | | | | | |
49 | WillardSpider | | | | | | | | | | |
50 | RXTechFlamethrowerGuy | | | | | | | | | | |
51 | LondonMercenary | | | | | | | | | | |
53 | Punk | “Damned” stick-wielding goon | | | | | | | | | |
56 | LondonGuard | | | | | | | | | | |
57 | SophiaLeigh | | | | | | | | | | |
58 | CleanerRobot | Also called “Thames Wharf machine” | | | | | | | | | |
60 | MilitaryPolice1 | With gun | | | | | | | | | |
61 | MilitaryPolice2 | With gun | | | | | | | | | |
62 | Prisoner | | | | | | | | | | |
63 | MilitaryPolice3 | With sighted gun and night sight | | | | | | | | | |
64 | GunTurret | | | | | | | | | | |
65 | DamGuard | | | | | | | | | | |
66 | Tripwire | | | yes | | | | | | | |
67 | ElectrifiedWire | | | yes | | | | | | | |
68 | KillerTripwire | | | yes | | | | | | | |
69 | Cobra | Also called "Rattlesnake" | | | | | | | | | |
70 | Shiva | - | | | | | | | | | |
71 | Monkey | | | | | | | | | | |
73 | TonyFirehands | | | | | | | | | | |
74 | AIGuard | | | yes | | | | | | | |
75 | AIAmbush | | | yes | | | | | | | |
76 | AIPatrol1 | | | yes | | | | | | | |
77 | AIModify | | | yes | | | | | | | |
78 | AIFollow | | | yes | | | | | | | |
79 | AIPatrol2 | | | yes | | | | | | | |
80 | AIPath | Used by Willard spider boss to circle around meteorite cavern | | yes | | | | | | | |
81 | AICheck | Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in | | yes | | | | | | | |
82 | Unknown | | | yes | | | | | | | |
83 | FallingBlock | | Hard collision above floor level, trigger should be in sector to activate | | | | | | | | |
86 | SwingingThing | | | | | | | | | | |
87 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | | | | | | | | | |
88 | RollingBall | | | | | | | | | | |
89 | GiantBoulder | Appears in Temple of Puna | | | | | | | | | |
90 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | | | | yes | | | | | |
91 | DartEmitter | | | | | | | | | | |
94 | SkeletonTrap | Also slamming door | | | | | | | | | |
97 | PushableBlock1 | | | | | | | | | | |
98 | PushableBlock2 | | | | | | | | | | |
101 | BoardedUpWindow | Destroyable | | | | | | | | | |
102 | BoardedUpWindowOrWall | Destroyable | | | | | | | | | |
106 | Area51Swinger | | | | | | | | | | |
107 | FallingCeiling | Also sometimes sandbag in TR2 | | | | | | | | | |
108 | RollingSpindle | | | | | | | | | | |
110 | SubwayTrain | | | | | | | | | | |
111 | WallKnifeBlade | Sometimes knife disk in TR3 | | | | | | | | | |
113 | DetachableIcicles | | | | | | | | | | |
114 | SpikyWall | | | | | | | | | | |
116 | SpikyVerticalWall | Sometimes tunnel borer | | | | | | | | | |
117 | WheelKnob | | | | | | | | | | |
118 | SmallWallSwitch | | | | | | | | | | |
119 | DamagingAnimating1 | Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision | | | | | | | | | |
120 | DamagingAnimating2 | Fan, causes damage on collision | | | | | | | | | |
121 | DamagingAnimating3 | Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision | | | | | | | | | |
122 | ShivaStatue | Original petrified state, never activates | | | | | | | | | |
123 | MonkeyMedipackMeshswap | Monkey head gets replaced by this when it picks up medipack | | | | | | | | | |
124 | MonkeyKeyMeshswap | Monkey head gets replaced by this when it picks up key | | | | | | | | | |
125 | UIFrame | Used to create UI elements | | | | yes | | yes | | | |
127 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | | | | | | | | | |
128 | PushButtonSwitch | | | | | | | | | | |
129 | WallSwitch | Sometimes an underwater switch in TR2 | | | | | | | | | |
130 | UnderwaterSwitch | | | | | | | | | | |
131 | Door1 | | | | | | | | | | |
132 | Door2 | | | | | | | | | | |
133 | Door3 | | | | | | | | | | |
134 | Door4 | | | | | | | | | | |
135 | Door5 | | | | | | | | | | |
136 | Door6 | Lifting door in TR2 | | | | | | | | | |
137 | Door7 | Lifting door in TR2 | | | | | | | | | |
138 | Door8 | Lifting door in TR2 | | | | | | | | | |
139 | Trapdoor1 | | | | | | | | | | |
140 | Trapdoor2 | | | | | | | | | | |
141 | Trapdoor3 | | | | | | | | | | |
142 | BridgeFlat | | | | | | | | | | |
143 | BridgeTilt1 | | | | | | | | | | |
144 | BridgeTilt2 | | | | | | | | | | |
145 | PassportOpening | | | | | yes | | | yes | | |
146 | Compass | Stopwatch in TR2 and TR3 | | | | yes | | | yes | | |
147 | LarasHomePolaroid | | | | | yes | | | yes | | |
148 | CutsceneActor1 | | | | | | | | | | |
149 | CutsceneActor2 | | | | | | | | | | |
150 | CutsceneActor3 | | | | | | | | | | |
151 | CutsceneActor4 | | | | | | | | | | |
152 | CutsceneActor5 | | | | | | | | | | |
153 | CutsceneActor6 | | | | | | | | | | |
154 | CutsceneActor7 | | | | | | | | | | |
155 | CutsceneActor8 | | | | | | | | | | |
156 | CutsceneActor9 | | | | | | | | | | |
158 | PassportClosed | | | | | yes | | | yes | | |
159 | Map | | | | | | yes | | yes | | |
160 | PistolsOnGround | | | | yes | | | | | | |
161 | ShotgunOnGround | | | | yes | | | | | | |
162 | DesertEagleOnGround | | | | yes | | | | | | |
163 | UzisOnGround | | | | yes | | | | | | |
164 | HarpoonGunOnGround | | | | yes | | | | | | |
165 | MP5OnGround | | | | yes | | | | | | |
166 | RocketLauncherOnGround | | | | yes | | | | | | |
167 | GrenadeLauncherOnGround | | | | yes | | | | | | |
168 | PistolAmmoOnGround | | | | yes | | | | | | |
169 | ShotgunAmmoOnGround | | | | yes | | | | | | |
170 | DesertEagleAmmoOnGround | | | | yes | | | | | | |
171 | UziAmmoOnGround | | | | yes | | | | | | |
172 | HarpoonGunAmmoOnGround | | | | yes | | | | | | |
173 | MP5AmmoOnGround | | | | yes | | | | | | |
174 | RocketLauncherAmmoOnGround | | | | yes | | | | | | |
175 | GrenadeLauncherAmmoOnGround | | | | yes | | | | | | |
176 | SmallMedipackOnGround | | | | yes | | | | | | |
177 | LargeMedipackOnGround | | | | yes | | | | | | |
178 | FlaresOnGround | | | | yes | | | | | | |
179 | Flare | Spawns when Lara throws flare away, re-pickupable | | | | yes | | | | | |
180 | SavegameCrystal | | | | | | | | | | |
181 | Sunglasses | | | | | yes | | | yes | | |
182 | CassettePlayer | | | | | yes | | | yes | | |
183 | DirectionKeys | | | | | yes | | | yes | | |
184 | Globe | For indicating destinations in “Select level” dialog | | | | yes | | | yes | | |
185 | Pistols | | | | | yes | | | yes | | |
186 | Shotgun | | | | | yes | | | yes | | |
187 | DesertEagle | | | | | yes | | | yes | | |
188 | Uzis | | | | | yes | | | yes | | |
189 | HarpoonGun | | | | | yes | | | yes | | |
190 | MP5 | | | | | yes | | | yes | | |
191 | RocketLauncher | | | | | yes | | | yes | | |
192 | GrenadeLauncher | | | | | yes | | | yes | | |
193 | PistolAmmo | | | | | yes | | | yes | | |
194 | ShotgunAmmo | | | | | yes | | | yes | | |
195 | DesertEagleAmmo | | | | | yes | | | yes | | |
196 | UziAmmo | | | | | yes | | | yes | | |
197 | HarpoonGunAmmo | | | | | yes | | | yes | | |
198 | MP5Ammo | | | | | yes | | | yes | | |
199 | RocketLauncherAmmo | | | | | yes | | | yes | | |
200 | GrenadeLauncherAmmo | | | | | yes | | | yes | | |
201 | SmallMedipack | Restores 1/2 of Lara HP | | | | yes | | | yes | | |
202 | LargeMedipack | Completely restores Lara HP | | | | yes | | | yes | | |
203 | Flares | | | | | yes | | | yes | | |
204 | SavegameCrystalInventory | Same as SavegameCrystal, but this the one that appears in the inventory | | | | yes | | | yes | | |
205 | Puzzle1OnGround | | | | yes | | | | | | |
206 | Puzzle2OnGround | | | | yes | | | | | | |
207 | Puzzle3OnGround | | | | yes | | | | | | |
208 | Puzzle4OnGround | | | | yes | | | | | | |
209 | Puzzle1 | | | | | yes | | | yes | | |
210 | Puzzle2 | | | | | yes | | | yes | | |
211 | Puzzle3 | | | | | yes | | | yes | | |
212 | Puzzle4 | | | | | yes | | | yes | | |
213 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | | | | | | | | | |
214 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | | | | | | | | | |
215 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | | | | | | | | | |
216 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | | | | | | | | | |
217 | PuzzleDone1 | | | | | | | | | | |
218 | PuzzleDone2 | | | | | | | | | | |
219 | PuzzleDone3 | | | | | | | | | | |
220 | PuzzleDone4 | | | | | | | | | | |
224 | Key1OnGround | | | | yes | | | | | | |
225 | Key2OnGround | | | | yes | | | | | | |
226 | Key3OnGround | | | | yes | | | | | | |
227 | Key4OnGround | | | | yes | | | | | | |
228 | Key1 | | | | | yes | | | yes | | |
229 | Key2 | | | | | yes | | | yes | | |
230 | Key3 | | | | | yes | | | yes | | |
231 | Key4 | | | | | yes | | | yes | | |
232 | Keyhole1 | Used with Key1OnGround | | | | | | | | | |
233 | Keyhole2 | Used with Key2OnGround | | | | | | | | | |
234 | Keyhole3 | Used with Key3OnGround | | | | | | | | | |
235 | Keyhole4 | Key4OnGround | | | | | | | | | |
236 | QuestItem1OnGround | | | | yes | | | | | | |
237 | QuestItem2OnGround | No effect on actual inventory | | | yes | | | | | | |
238 | QuestItem1 | | | | | yes | | | yes | | |
239 | QuestItem2 | Talion | | | | yes | | | yes | | |
240 | InfadaStoneOnGround | | | | yes | | | | | | |
241 | Element115OnGround | | | | yes | | | | | | |
242 | EyeOfIsisOnGround | | | | yes | | | | | | |
243 | OraDaggerOnGround | | | | yes | | | | | | |
244 | InfadaStone | | | | | yes | | | yes | | |
245 | Element115 | | | | | yes | | | yes | | |
246 | EyeOfIsis | | | | | yes | | | yes | | |
247 | OraDagger | | | | | yes | | | yes | | |
272 | KeysSprite1 | | | | | | | | | | |
273 | KeysSprite2 | | | | | | | | | | |
276 | InfadaStoneOnGround2 | ? | | | yes | | | | | | |
277 | Element115OnGround2 | ? | | | yes | | | | | | |
278 | EyeOfIsisOnGround2 | ? | | | yes | | | | | | |
279 | OraDaggerOnGround2 | ? | | | yes | | | | | | |
282 | FireBreathingDragonStatue | | | | | | | | | | |
285 | UnknownVisible285 | | | | | | | | | | |
287 | Tyrannosaur | | | | | | | | | | |
288 | Raptor | | | | | | | | | | |
291 | LaserSweeper | | | | | | | | | | |
292 | ElectrifiedField | | | | | | | | | | |
294 | ShadowSprite | Applied as a blob shadow with subtractive blending | | | | yes | | yes | | | |
295 | DetonatorSwitchBox | | | | | | | | | | |
296 | MiscSprites | Sprites for different purposes merged into single object | | | | yes | | yes | | | |
297 | Bubble | | | | | yes | | yes | | | |
299 | Glow | Overlay for M16/MP5 gunflare mesh | | | | yes | | yes | | | |
300 | Gunflare | Rendered when shooting | | | | yes | | | | | |
301 | MP5Gunflare | | | | | yes | | | | | |
304 | CameraTarget | | | yes | | | | | | | |
305 | WaterfallMist | Generates water ripples below | | yes | | | | | | | |
306 | HarpoonFlying2 | Projectile, generated when shooting harpoon gun | | | | | | | | | |
309 | RocketSingle | Projectile, generated when shooting rocket launcher | | | | | | | | | |
310 | HarpoonFlying | Projectile, generated when shooting harpoon gun | | | | yes | | | | | |
311 | GrenadeSingle | Projectile, generated when shooting grenade launcher | | | | yes | | | | | |
312 | BigMissile | | | | | | | | | | |
313 | Smoke | | | | | yes | | | | | |
314 | MovableBoom | | | | | | | | | | |
315 | LaraSkin | | | | | yes | | | | | |
316 | Glow2 | | | | | yes | | yes | | | |
317 | UnknownVisible317 | | | | | | | | | | |
318 | AlarmLight | | | | | | | | | | |
319 | Light | | | yes | | | | | | | |
321 | Light2 | | | yes | | | | | | | |
322 | PulsatingLight | | | yes | | | | | | | |
324 | RedLight | | | yes | | | | | | | |
325 | GreenLight | | | yes | | | | | | | |
326 | BlueLight | | | yes | | | | | | | |
327 | Light3 | | | yes | | | | | | | |
328 | Light4 | | | yes | | | | | | | |
330 | Fire | | | yes | | | | | | | |
331 | AlternateFire | | | yes | | | | | | | |
332 | AlternateFire2 | | | yes | | | | | | | |
333 | Fire2 | | | yes | | | | | | | |
334 | Smoke2 | | | yes | | | | | | | |
335 | Smoke3 | | | yes | | | | | | | |
336 | Smoke4 | | | yes | | | | | | | |
337 | GreenishSmoke | | | yes | | | | | | | |
338 | Piranhas | | | yes | | | | | | | |
339 | Fish | | | | | | | | | | |
347 | BatSwarm | | | yes | | | | | | | |
349 | Animating1 | | | | | | | | | | |
350 | Animating2 | | | | | | | | | | |
351 | Animating3 | | | | | | | | | | |
352 | Animating4 | | | | | | | | | | |
353 | Animating5 | | | | | | | | | | |
354 | Animating6 | | | | | | | | | | |
355 | Skybox | Rendered when any room with outside flag set is visible | | | | yes | | | | | |
356 | FontGraphics | | | | | yes | | yes | | | |
357 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | | yes | | | | | | | |
358 | UnknownID358 | | | yes | | | | | | | |
360 | Winston | | | | | | | | | | |
361 | WinstonInCamoSuit | Deactivates Winston when triggered | | | | | | | | | |
362 | TimerFontGraphics | Used in Assault Course and racetrack | | | | yes | | yes | | | |
365 | Earthquake | Shakes camera and plays several rumble sound FXs | | yes | | | | | | | |
366 | YellowShellCasing | Spawned when firing pistols, uzis, MP5 or Desert Eagle | | | | yes | | | | | |
367 | RedShellCasing | Spawned when firing shotgun | | | | yes | | | | | |
370 | TinnosLightShaft | | | | | | | | | | |
373 | ElectricalSwitchBox | | | | | | | | | | |