0 | Lara | | Including Lara skin | | | | | | | Lara | |
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | | | | yes | | | | | |
2 | LaraPonytail | Hardcoded to attach to Lara’s head | | | | yes | | | | | |
3 | LaraShotgunAnim | Animations used for shotgun shooting | | | | yes | | | | | |
4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
6 | LaraM16Anim | Animations used for M16 shooting | | | | yes | | | | | |
7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | | | | | | | | | |
8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | | | | | | | | | |
9 | LaraFlareAnim | | | | | | | | | | |
10 | LaraSnowmobileAnim | Animations used for snowmobile driving | | | | | | | | | |
11 | LaraBoatAnim | Animations used for boat driving | | | | | | | | | |
12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | | | yes | | | | | |
13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | | | | | | | | | |
14 | Boat | | | | | | | | | | |
15 | Dog | Doberman in TR2 | | | | | | | | | |
16 | MaskedGoon1 | White mask, jacket. | | | | | | | | | |
17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | | | | | | | | | |
18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | | | | | | | | | |
19 | Knifethrower | | | | | | | | | | |
20 | ShotgunGoon | | | | | | | | | | |
21 | Rat | | | | | | | | | | |
22 | DragonFront | | | | | yes | | | | | |
23 | DragonBack | Attaches to DragonFront at runtime | | | | yes | | | | | |
24 | Gondola | Shatterable by boat vehicle | | | | | | | | | |
25 | Shark | | | | | | | | | | |
26 | YellowMorayEel | | | | | | | | | | |
27 | BlackMorayEel | | | | | | | | | | |
28 | Barracuda | | | | | | | | | | |
29 | ScubaDiver | | | | | | | | | | |
30 | Gunman1 | | | | | | | | | | |
31 | Gunman2 | | | | | | | | | | |
32 | StickWieldingGoon1 | | | | | | | | | | |
33 | StickWieldingGoon2 | Can’t climb | | | | | | | | | |
34 | FlamethrowerGoon | | | | | | | | | | |
36 | Spider | | | | | | | | | | |
37 | GiantSpider | | | | | | | | | | |
38 | Crow | | | | | | | | | | |
39 | Tiger | Also snow leopard | | | | | | | | | |
40 | MarcoBartoli | | | | | | | | | | |
41 | XianGuardSpear | | | | | | | | | | |
42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | | | | | | | | | |
43 | XianGuardSword | | | | | | | | | | |
44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | | | | | | | | | |
45 | Yeti | | | | | | | | | | |
46 | BirdMonster | Guards Talion | | | | | | | | | |
47 | Eagle | | | | | | | | | | |
48 | Mercenary1 | | | | | | | | | | |
49 | Mercenary2 | Black ski mask, gray jacket | | | | | | | | | |
50 | Mercenary3 | Black ski mask, brown jacket | | | | | | | | | |
51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | | | | | | | | | |
52 | MercenarySnowmobileDriver | | | | | | | | | | |
53 | Monk1 | With long stick | | | | | | | | | |
54 | Monk2 | With knife-end stick | | | | | | | | | |
55 | FallingBlock | | Hard collision above floor level, trigger should be in sector to activate | | | | | | | | |
57 | LooseBoards | Same action as FallingBlock | | | | | | | | | |
58 | SwingingSandbag | Sometimes it's a spiky ball | | | | | | | | | |
59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | | | | | | | | | |
60 | RollingBall | | | | | | | | | | |
61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | | | | yes | | | | | |
62 | DartEmitter | | | | | | | | | | |
63 | Drawbridge | | | | | | | | | | |
64 | SlammingDoors | | | | | | | | | | |
65 | Elevator | Trigger should be in sector to be standable | | | | | | | | | |
66 | Minisub | | | | | | | | | | |
67 | PushableBlock1 | | | | | | | | | | |
68 | PushableBlock2 | | | | | | | | | | |
69 | PushableBlock3 | | | | | | | | | | |
70 | PushableBlock4 | | | | | | | | | | |
71 | Lava bowl | | | | | | | | | | |
72 | BreakableWindow1 | Must be shot to break | | | | | | | | | |
73 | BreakableWindow2 | Must be jumped through to break | | | | | | | | | |
76 | AirplanePropeller | | | | | | | | | | |
77 | PowerSaw | | | | | | | | | | |
78 | OverheadPulleyHook | | | | | | | | | | |
79 | FallingCeiling | Also sometimes sandbag in TR2 | | | | | | | | | |
80 | RollingSpindle | | | | | | | | | | |
81 | WallKnifeBlade | Sometimes knife disk in TR3 | | | | | | | | | |
82 | StatueKnifeBlade | | | | | | | | | | |
83 | MultipleBoulders | Snowballs in Tibetan Foothills | | | | | | | | | |
84 | DetachableIcicles | | | | | | | | | | |
85 | SpikyWall | | | | | | | | | | |
86 | BouncePad | Bounces Lara up | | | | | | | | | |
87 | SpikyCeiling | | | | | | | | | | |
88 | TibetanBell | Activates when shot | | | | | | | | | |
89 | BoatWake | | | | | yes | | yes | | | |
90 | SnowmobileWake | | | | | yes | | yes | | | |
91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | | | | | | | | | |
92 | WheelKnob | | | | | | | | | | |
93 | SmallWallSwitch | | | | | | | | | | |
94 | UnderwaterPropeller | | | | | | | | | | |
95 | AirFan | | | | | | | | | | |
96 | SwingingBox | Sometimes it's a spiky ball | | | | | | | | | |
97 | CutsceneActor1 | | | | | | | | | | |
98 | CutsceneActor2 | | | | | | | | | | |
99 | CutsceneActor3 | | | | | | | | | | |
100 | UIFrame | Used to create UI elements | | | | yes | | yes | | | |
101 | RollingStorageDrums | | | | | | | | | | |
102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | | | | | | | | | |
103 | PushButtonSwitch | | | | | | | | | | |
104 | WallSwitch | Sometimes an underwater switch in TR2 | | | | | | | | | |
105 | UnderwaterSwitch | | | | | | | | | | |
106 | Door1 | | | | | | | | | | |
107 | Door2 | | | | | | | | | | |
108 | Door3 | | | | | | | | | | |
109 | Door4 | | | | | | | | | | |
110 | Door5 | | | | | | | | | | |
111 | Door6 | Lifting door in TR2 | | | | | | | | | |
112 | Door7 | Lifting door in TR2 | | | | | | | | | |
113 | Door8 | Lifting door in TR2 | | | | | | | | | |
114 | Trapdoor1 | | | | | | | | | | |
115 | Trapdoor2 | | | | | | | | | | |
116 | Trapdoor3 | | | | | | | | | | |
117 | BridgeFlat | | | | | | | | | | |
118 | BridgeTilt1 | | | | | | | | | | |
119 | BridgeTilt2 | | | | | | | | | | |
120 | PassportOpening | | | | | yes | | | yes | | |
121 | Compass | Stopwatch in TR2 and TR3 | | | | yes | | | yes | | |
122 | LarasHomePolaroid | | | | | yes | | | yes | | |
123 | CutsceneActor4 | | | | | | | | | | |
124 | CutsceneActor5 | | | | | | | | | | |
125 | CutsceneActor6 | | | | | | | | | | |
126 | CutsceneActor7 | | | | | | | | | | |
127 | CutsceneActor8 | | | | | | | | | | |
128 | CutsceneActor9 | | | | | | | | | | |
129 | CutsceneActor10 | | | | | | | | | | |
130 | CutsceneActor11 | | | | | | | | | | |
133 | PassportClosed | | | | | yes | | | yes | | |
134 | Map | | | | | | yes | | yes | | |
135 | PistolsSprite | | | | | | | yes | | | |
136 | ShotgunSprite | | | | | | | yes | | | |
137 | AutopistolsSprite | | | | yes | | | yes | | | |
138 | UzisSprite | | | | | | | yes | | | |
139 | HarpoonGunSprite | | | | yes | | | yes | | | |
140 | M16Sprite | | | | yes | | | yes | | | |
141 | GrenadeLauncherSprite | | | | yes | | | yes | | | |
142 | PistolAmmoSprite | | | | | | | yes | | | |
143 | ShotgunAmmoSprite | | | | | | | yes | | | |
144 | AutopistolAmmoSprite | | | | yes | | | yes | | | |
145 | UziAmmoSprite | | | | | | | yes | | | |
146 | HarpoonGunAmmoSprite | | | | yes | | | yes | | | |
147 | M16AmmoSprite | | | | yes | | | yes | | | |
148 | GrenadeLauncherAmmoSprite | | | | yes | | | yes | | | |
149 | SmallMedipackSprite | Restores 1/2 of Lara HP | | | | | | yes | | | |
150 | LargeMedipackSprite | Completely restores Lara HP | | | | | | yes | | | |
151 | FlaresSprite | | | | yes | | | yes | | | |
152 | Flare | Spawns when Lara throws flare away, re-pickupable | | | | yes | | | | | |
153 | Sunglasses | | | | | yes | | | yes | | |
154 | CassettePlayer | | | | | yes | | | yes | | |
155 | DirectionKeys | | | | | yes | | | yes | | |
157 | Pistols | | | | | yes | | | yes | | |
158 | Shotgun | | | | | yes | | | yes | | |
159 | Autopistols | | | | | yes | | | yes | | |
160 | Uzis | | | | | yes | | | yes | | |
161 | HarpoonGun | | | | | yes | | | yes | | |
162 | M16 | | | | yes | | | | yes | | |
163 | GrenadeLauncher | | | | | yes | | | yes | | |
164 | PistolAmmo | | | | | yes | | | yes | | |
165 | ShotgunAmmo | | | | | yes | | | yes | | |
166 | AutopistolAmmo | | | | | yes | | | yes | | |
167 | UziAmmo | | | | | yes | | | yes | | |
168 | HarpoonGunAmmo | | | | | yes | | | yes | | |
169 | M16Ammo | | | | | yes | | | yes | | |
170 | GrenadeLauncherAmmo | | | | | yes | | | yes | | |
171 | SmallMedipack | Restores 1/2 of Lara HP | | | | yes | | | yes | | |
172 | LargeMedipack | Completely restores Lara HP | | | | yes | | | yes | | |
173 | Flares | | | | | yes | | | yes | | |
174 | Puzzle1Sprite | | | | | | | yes | | | |
175 | Puzzle2Sprite | | | | | | | yes | | | |
176 | Puzzle3Sprite | | | | | | | yes | | | |
177 | Puzzle4Sprite | | | | | | | yes | | | |
178 | Puzzle1 | | | | | yes | | | yes | | |
179 | Puzzle2 | | | | | yes | | | yes | | |
180 | Puzzle3 | | | | | yes | | | yes | | |
181 | Puzzle4 | | | | | yes | | | yes | | |
182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | | | | | | | | | |
183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | | | | | | | | | |
184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | | | | | | | | | |
185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | | | | | | | | | |
186 | PuzzleDone1 | | | | | | | | | | |
187 | PuzzleDone2 | | | | | | | | | | |
188 | PuzzleDone3 | | | | | | | | | | |
189 | PuzzleDone4 | | | | | | | | | | |
190 | Secret1 | Golden dragon | | | yes | | | yes | | | |
191 | Secret2 | Jade dragon | | | yes | | | yes | | | |
192 | Secret3 | Silver dragon | | | yes | | | yes | | | |
193 | Key1Sprite | | | | | | | yes | | | |
194 | Key2Sprite | | | | | | | yes | | | |
195 | Key3Sprite | | | | | | | yes | | | |
196 | Key4Sprite | | | | | | | yes | | | |
197 | Key1 | | | | | yes | | | yes | | |
198 | Key2 | | | | | yes | | | yes | | |
199 | Key3 | | | | | yes | | | yes | | |
200 | Key4 | | | | | yes | | | yes | | |
201 | Keyhole1 | Used with Key1Sprite | | | | | | | | | |
202 | Keyhole2 | Used with Key2Sprite | | | | | | | | | |
203 | Keyhole3 | Used with Key3Sprite | | | | | | | | | |
204 | Keyhole4 | Used with Key4Sprite | | | | | | | | | |
205 | QuestItem1Sprite | | | | yes | | | yes | | | |
206 | QuestItem2Sprite | Talion | | | yes | | | yes | | | |
207 | QuestItem1 | | | | | yes | | | yes | | |
208 | QuestItem2 | Talion | | | | yes | | | yes | | |
209 | DragonExplosionEffect | | | | | yes | | | | | |
210 | DragonExplosionEffect2 | | | | | yes | | | | | |
211 | DragonExplosionEffect3 | | | | | yes | | | | | |
212 | Alarm | Plays looped sound ID #332 | | yes | | | | | | | |
213 | DrippingWater | Randomly plays sound ID #329 | | yes | | | | | | | |
214 | TRex | | | | | | | | | | |
215 | SingingBirds | Randomly plays sound ID #316 | | yes | | | | | | | |
216 | BartoliHideoutClock | | | yes | | | | | | | |
217 | Placeholder | Purpose unknown | | yes | | | | | | | |
218 | DragonBonesFront | Transformed from DragonFront when dragon dies | | | | yes | | | | | |
219 | DragonBonesBack | Transformed from DragonBack when dragon dies | | | | yes | | | | | |
220 | ExtraFire | Used in Ice Palace | | | | yes | | yes | | | |
222 | AquaticMine | Present in Venice | | | | | | | | | |
223 | MenuBackground | Animated on PSX version | | | | yes | | | | | |
224 | GrayDisk | Purpose unknown | | | | yes | | yes | | | |
225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | | | | yes | | | | | |
226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | | | | | | | | | |
227 | DetonatorBox | | | | | | | | | | |
228 | Helicopter | Present in Diving Area; Flies upwards and away | | | | | | | | | |
229 | Explosion | Also used for grenade blast | | | | yes | | yes | | | |
230 | Splash | Emitted by WaterfallMist and Lara going underwater | | | | yes | | yes | | | |
231 | Bubbles | Emitted by Lara underwater | | | | yes | | yes | | | |
233 | Blood | | | | | yes | | yes | | | |
235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | | | | yes | | yes | | | |
236 | Glow | Overlay for M16/MP5 gunflare mesh | | | | yes | | yes | | | |
238 | Ricochet | | | | | yes | | yes | | | |
240 | Gunflare | Rendered when shooting | | | | yes | | | | | |
241 | M16Gunflare | Used when shooting M16 only | | | | yes | | | | | |
243 | CameraTarget | | | yes | | | | | | | |
244 | WaterfallMist | Generates water ripples below | | yes | | | | | | | |
245 | Harpoon | | | | | | yes | | | | |
247 | Placeholder | Purpose unknown | | yes | | | | | | | |
248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | | | | yes | | | | | |
249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | | | | yes | | | | | |
250 | LavaParticles | | | | | yes | | yes | | | |
251 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | | yes | | | | | | | |
252 | Flame | | | | | yes | | yes | | | |
253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | | yes | | | | | | | |
254 | Skybox | Rendered when any room with outside flag set is visible | | | | yes | | | | | |
255 | FontGraphics | | | | | yes | | yes | | | |
256 | Monk | | | | | | | | | | |
257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | | yes | | | | | | | |
258 | AlarmBell | Plays looped sound ID #335 | | yes | | | | | | | |
259 | Helicopter | Travels around 30 sectors, then deactivates itself | | | | | | | | | |
260 | Winston | | | | | | | | | | |
262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | | yes | | | | | | | |
263 | ShotgunAnimation | Used in end game cutscene (shower) | | | | yes | | | | | |
264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | | yes | | | | | | | |