| 0 | Lara | | Including Lara skin | | | | | | | Lara |  |
| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | | | | yes | | | | |  |
| 2 | LaraShotgunAnim | Animations used for shotgun shooting | | | | yes | | | | |  |
| 3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | | | | yes | | | | |  |
| 4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | | | | yes | | | | |  |
| 5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | | | yes | | | | | |
| 6 | Doppelganger | Mirrors Lara movement | | | | | | | | |  |
| 7 | Wolf | | | | | | | | | |  |
| 8 | Bear | | | | | | | | | |  |
| 9 | Bat | | | | | | | | | |  |
| 10 | CrocodileOnLand | | | | | | | | | |  |
| 11 | CrocodileInWater | | | | | | | | | |  |
| 12 | LionMale | | | | | | | | | |  |
| 13 | LionFemale | | | | | | | | | |  |
| 14 | Panther | | | | | | | | | |  |
| 15 | Gorilla | | | | | | | | | |  |
| 16 | RatOnLand | | | | | | | | | |  |
| 17 | RatInWater | | | | | | | | | |  |
| 18 | TRex | | | | | | | | | |  |
| 19 | Raptor | | | | | | | | | |  |
| 20 | FlyingMutant | Atlantean mutant, flying | | | | | | | | |  |
| 21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | | yes | | | | | | | |
| 22 | WalkingMutant2 | As above, but without shooting behaviour. | | yes | | | | | | | |
| 23 | CentaurMutant | | | | | | | | | |  |
| 24 | Mummy | | | | | | | | | |  |
| 25 | DinoWarrior | Leftover from beta versions | | | | | yes | | | | |
| 26 | Fish | Leftover from beta versions | | | | | yes | | | | |
| 27 | Larson | Larson Conway | | | | | | | | |  |
| 28 | Pierre | Pierre Dupont | | | | | | | | |  |
| 29 | Skateboard | Linked to SkateboardKid at runtime | | | | yes | | | | |  |
| 30 | SkateboardKid | Jerome Johnson | | | | | | | | |  |
| 31 | Cowboy | | | | | | | | | |  |
| 32 | Kold | Kin Kade, alias Mr. T | | | | | | | | |  |
| 33 | WingedNatla | | | | | | | | | |  |
| 34 | TorsoBoss | | | | | | | | | |  |
| 35 | FallingBlock | | Hard collision above floor level, trigger should be in sector to activate | | | | | | | |  |
| 36 | SwingingBlade | | | | | | | | | |  |
| 37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | | | | | | | | |  |
| 38 | RollingBall | | | | | | | | | |  |
| 39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | | | | yes | | | | |  |
| 40 | DartEmitter | | | | | | | | | |  |
| 41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | | | | | | | | | |
| 42 | SlammingDoors | | | | | | | | | |  |
| 43 | SwordOfDamocles | | | | | | | | | |  |
| 44 | ThorHammerHandle | | | | | | | | | |  |
| 45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | | | | yes | | | | |  |
| 46 | ThorLightningBall | | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | | | | | | | |  |
| 47 | Barricade | Used to block final door in LEVEL4.PHD | | | | | | | | |  |
| 48 | PushableBlock1 | | | | | | | | | |  |
| 49 | PushableBlock2 | | | | | | | | | |  |
| 50 | PushableBlock3 | | | | | | | | | |  |
| 51 | PushableBlock4 | | | | | | | | | |  |
| 52 | MovingBlock | | | | | | | | | |  |
| 53 | FallingCeiling | Also sometimes sandbag in TR2 | | | | | | | | |  |
| 54 | FallingCeiling2 | Duplicate of FallingCeiling | | | | | yes | | | | |
| 55 | WallSwitch | Sometimes an underwater switch in TR2 | | | | | | | | |  |
| 56 | UnderwaterSwitch | | | | | | | | | |  |
| 57 | Door1 | | | | | | | | | |  |
| 58 | Door2 | | | | | | | | | |  |
| 59 | Door3 | | | | | | | | | |  |
| 60 | Door4 | | | | | | | | | |  |
| 61 | Door5 | | | | | | | | | |  |
| 62 | Door6 | Lifting door in TR2 | | | | | | | | |  |
| 63 | Door7 | Lifting door in TR2 | | | | | | | | |  |
| 64 | Door8 | Lifting door in TR2 | | | | | | | | |  |
| 65 | Trapdoor1 | | | | | | | | | |  |
| 66 | Trapdoor2 | | | | | | | | | |  |
| 68 | BridgeFlat | | | | | | | | | |  |
| 69 | BridgeTilt1 | | | | | | | | | |  |
| 70 | BridgeTilt2 | | | | | | | | | |  |
| 71 | PassportOpening | | | | | yes | | | yes | |  |
| 72 | Compass | Stopwatch in TR2 and TR3 | | | | yes | | | yes | |  |
| 73 | LarasHomePolaroid | | | | | yes | | | yes | |  |
| 74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | |  |
| 75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | |  |
| 76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | |  |
| 77 | CutsceneActor1 | | | | | | | | | | |
| 78 | CutsceneActor2 | | | | | | | | | | |
| 79 | CutsceneActor3 | | | | | | | | | | |
| 80 | CutsceneActor4 | | | | | | | | | | |
| 81 | PassportClosed | | | | | yes | | | yes | |  |
| 82 | Map | | | | | | yes | | yes | |  |
| 83 | SavegameCrystal | | | | | | | | | |  |
| 84 | PistolsSprite | | | | | | | yes | | |  |
| 85 | ShotgunSprite | | | | | | | yes | | |  |
| 86 | MagnumsSprite | | | | | | | yes | | |  |
| 87 | UzisSprite | | | | | | | yes | | |  |
| 88 | PistolAmmoSprite | | | | | | | yes | | |  |
| 89 | ShotgunAmmoSprite | | | | | | | yes | | |  |
| 90 | MagnumAmmoSprite | | | | | | | yes | | |  |
| 91 | UziAmmoSprite | | | | | | | yes | | |  |
| 92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | | | | | yes | yes | | |  |
| 93 | SmallMedipackSprite | Restores 1/2 of Lara HP | | | | | | yes | | |  |
| 94 | LargeMedipackSprite | Completely restores Lara HP | | | | | | yes | | |  |
| 95 | Sunglasses | | | | | yes | | | yes | |  |
| 96 | CassettePlayer | | | | | yes | | | yes | |  |
| 97 | DirectionKeys | | | | | yes | | | yes | |  |
| 98 | Flashlight | | | | | | yes | | yes | |  |
| 99 | Pistols | | | | | yes | | | yes | |  |
| 100 | Shotgun | | | | | yes | | | yes | |  |
| 101 | Magnums | | | | | yes | | | yes | |  |
| 102 | Uzis | | | | | yes | | | yes | |  |
| 103 | PistolAmmo | | | | | yes | | | yes | |  |
| 104 | ShotgunAmmo | | | | | yes | | | yes | |  |
| 105 | MagnumAmmo | | | | | yes | | | yes | |  |
| 106 | UziAmmo | | | | | yes | | | yes | |  |
| 107 | Explosive | | | | | | yes | | yes | |  |
| 108 | SmallMedipack | Restores 1/2 of Lara HP | | | | yes | | | yes | |  |
| 109 | LargeMedipack | Completely restores Lara HP | | | | yes | | | yes | |  |
| 110 | Puzzle1Sprite | | | | | | | yes | | | |
| 111 | Puzzle2Sprite | | | | | | | yes | | | |
| 112 | Puzzle3Sprite | | | | | | | yes | | | |
| 113 | Puzzle4Sprite | | | | | | | yes | | | |
| 114 | Puzzle1 | | | | | yes | | | yes | | |
| 115 | Puzzle2 | | | | | yes | | | yes | | |
| 116 | Puzzle3 | | | | | yes | | | yes | | |
| 117 | Puzzle4 | | | | | yes | | | yes | | |
| 118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | | | | | | | | | |
| 119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | | | | | | | | | |
| 120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | | | | | | | | | |
| 121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | | | | | | | | | |
| 122 | PuzzleDone1 | | | | | | | | | | |
| 123 | PuzzleDone2 | | | | | | | | | | |
| 124 | PuzzleDone3 | | | | | | | | | | |
| 125 | PuzzleDone4 | | | | | | | | | | |
| 126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | | | | | | yes | | |  |
| 127 | LeadBar | | | | | | | | | |  |
| 128 | MidasGoldTouch | | | yes | | | | | | | |
| 129 | Key1Sprite | | | | | | | yes | | | |
| 130 | Key2Sprite | | | | | | | yes | | | |
| 131 | Key3Sprite | | | | | | | yes | | | |
| 132 | Key4Sprite | | | | | | | yes | | | |
| 133 | Key1 | | | | | yes | | | yes | | |
| 134 | Key2 | | | | | yes | | | yes | | |
| 135 | Key3 | | | | | yes | | | yes | | |
| 136 | Key4 | | | | | yes | | | yes | | |
| 137 | Keyhole1 | Used with Key1Sprite | | | | | | | | | |
| 138 | Keyhole2 | Used with Key2Sprite | | | | | | | | | |
| 139 | Keyhole3 | Used with Key3Sprite | | | | | | | | | |
| 140 | Keyhole4 | Used with Key4Sprite | | | | | | | | | |
| 143 | ScionPiece | Special way (next to, not below) and animation for pick-up | | | | | | yes | | |  |
| 145 | ScionShootable | | | | | | | | | |  |
| 146 | Scion | | | | | | | | | |  |
| 147 | ScionHolder | | | | | | | | | |  |
| 150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | | | | yes | | | | |  |
| 151 | Explosion | Also used for grenade blast | | | | yes | | yes | | |  |
| 153 | Splash | Emitted by WaterfallMist and Lara going underwater | | | | yes | | yes | | |  |
| 155 | Bubbles | Emitted by Lara underwater | | | | yes | | yes | | |  |
| 158 | Blood | | | | | yes | | yes | | |  |
| 160 | Smoke | | | | | yes | | yes | | |  |
| 161 | CentaurStatue | | | | | | | | | |  |
| 162 | SuspendedShack | | | | | | | | | |  |
| 163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | | | | | | | | |  |
| 164 | Ricochet | | | | | yes | | yes | | |  |
| 165 | Sparkles | Used for Midas golden effect | | | | yes | | yes | | |  |
| 166 | Gunflare | Rendered when shooting | | | | yes | | | | |  |
| 169 | CameraTarget | | | yes | | | | | | | |
| 170 | WaterfallMist | Generates water ripples below | | yes | | | | | | | |
| 172 | MutantBullet | Projectile, dynamically generated by mutant | | | | yes | | | | |  |
| 173 | MutantGrenade | Projectile, dynamically generated by mutant | | | | yes | | | | |  |
| 176 | LavaParticles | | | | | yes | | yes | | |  |
| 177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | | yes | | | | | | | |
| 178 | Flame | | | | | yes | | yes | | |  |
| 179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | | yes | | | | | | | |
| 180 | FlowingAtlanteanLava | | | | | | | | | |  |
| 181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | | | | | | | | |  |
| 182 | Motorboat | | | | | | | | | |  |
| 183 | Earthquake | Shakes camera and plays several rumble sound FXs | | yes | | | | | | | |
| 189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | | | | | yes | | | |  |
| 190 | FontGraphics | | | | | yes | | yes | | |  |
| 191 | Plant1 | | | | | | | yes | | |  |
| 192 | Plant2 | | | | | | | yes | | |  |
| 193 | Plant3 | | | | | | | yes | | |  |
| 194 | Plant4 | | | | | | | yes | | |  |
| 195 | Plant5 | | | | | | | yes | | |  |
| 200 | Bag1 | | | | | | | yes | | |  |
| 204 | Bag2 | | | | | | | yes | | |  |
| 212 | Rock1 | | | | | | | yes | | |  |
| 213 | Rock2 | | | | | | | yes | | |  |
| 214 | Rock3 | | | | | | | yes | | |  |
| 215 | Bag3 | | | | | | | yes | | |  |
| 216 | Pottery1 | | | | | | | yes | | |  |
| 217 | Pottery2 | | | | | | | yes | | |  |
| 231 | PaintedPot | | | | | | | yes | | |  |
| 233 | IncaMummy | | | | | | | yes | | |  |
| 236 | Pottery3 | | | | | | | yes | | |  |
| 237 | Pottery4 | | | | | | | yes | | |  |
| 238 | Pottery5 | | | | | | | yes | | |  |
| 239 | Pottery6 | | | | | | | yes | | |  |