0 | Lara | | Including Lara skin | | | | | | | Lara | |
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | | | | yes | | | | | |
2 | LaraShotgunAnim | Animations used for shotgun shooting | | | | yes | | | | | |
3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | | | | yes | | | | | |
5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | | | yes | | | | | |
6 | Doppelganger | Mirrors Lara movement | | | | | | | | | |
7 | Wolf | | | | | | | | | | |
8 | Bear | | | | | | | | | | |
9 | Bat | | | | | | | | | | |
10 | CrocodileOnLand | | | | | | | | | | |
11 | CrocodileInWater | | | | | | | | | | |
12 | LionMale | | | | | | | | | | |
13 | LionFemale | | | | | | | | | | |
14 | Panther | | | | | | | | | | |
15 | Gorilla | | | | | | | | | | |
16 | RatOnLand | | | | | | | | | | |
17 | RatInWater | | | | | | | | | | |
18 | TRex | | | | | | | | | | |
19 | Raptor | | | | | | | | | | |
20 | FlyingMutant | Atlantean mutant, flying | | | | | | | | | |
21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | | yes | | | | | | | |
22 | WalkingMutant2 | As above, but without shooting behaviour. | | yes | | | | | | | |
23 | CentaurMutant | | | | | | | | | | |
24 | Mummy | | | | | | | | | | |
25 | DinoWarrior | Leftover from beta versions | | | | | yes | | | | |
26 | Fish | Leftover from beta versions | | | | | yes | | | | |
27 | Larson | Larson Conway | | | | | | | | | |
28 | Pierre | Pierre Dupont | | | | | | | | | |
29 | Skateboard | Linked to SkateboardKid at runtime | | | | yes | | | | | |
30 | SkateboardKid | Jerome Johnson | | | | | | | | | |
31 | Cowboy | | | | | | | | | | |
32 | Kold | Kin Kade, alias Mr. T | | | | | | | | | |
33 | WingedNatla | | | | | | | | | | |
34 | TorsoBoss | | | | | | | | | | |
35 | FallingBlock | | Hard collision above floor level, trigger should be in sector to activate | | | | | | | | |
36 | SwingingBlade | | | | | | | | | | |
37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | | | | | | | | | |
38 | RollingBall | | | | | | | | | | |
39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | | | | yes | | | | | |
40 | DartEmitter | | | | | | | | | | |
41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | | | | | | | | | |
42 | SlammingDoors | | | | | | | | | | |
43 | SwordOfDamocles | | | | | | | | | | |
44 | ThorHammerHandle | | | | | | | | | | |
45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | | | | yes | | | | | |
46 | ThorLightningBall | | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | | | | | | | | |
47 | Barricade | Used to block final door in LEVEL4.PHD | | | | | | | | | |
48 | PushableBlock1 | | | | | | | | | | |
49 | PushableBlock2 | | | | | | | | | | |
50 | PushableBlock3 | | | | | | | | | | |
51 | PushableBlock4 | | | | | | | | | | |
52 | MovingBlock | | | | | | | | | | |
53 | FallingCeiling | Also sometimes sandbag in TR2 | | | | | | | | | |
54 | FallingCeiling2 | Duplicate of FallingCeiling | | | | | yes | | | | |
55 | WallSwitch | Sometimes an underwater switch in TR2 | | | | | | | | | |
56 | UnderwaterSwitch | | | | | | | | | | |
57 | Door1 | | | | | | | | | | |
58 | Door2 | | | | | | | | | | |
59 | Door3 | | | | | | | | | | |
60 | Door4 | | | | | | | | | | |
61 | Door5 | | | | | | | | | | |
62 | Door6 | Lifting door in TR2 | | | | | | | | | |
63 | Door7 | Lifting door in TR2 | | | | | | | | | |
64 | Door8 | Lifting door in TR2 | | | | | | | | | |
65 | Trapdoor1 | | | | | | | | | | |
66 | Trapdoor2 | | | | | | | | | | |
68 | BridgeFlat | | | | | | | | | | |
69 | BridgeTilt1 | | | | | | | | | | |
70 | BridgeTilt2 | | | | | | | | | | |
71 | PassportOpening | | | | | yes | | | yes | | |
72 | Compass | Stopwatch in TR2 and TR3 | | | | yes | | | yes | | |
73 | LarasHomePolaroid | | | | | yes | | | yes | | |
74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | | |
75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | | |
76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | | | | | | | | | |
77 | CutsceneActor1 | | | | | | | | | | |
78 | CutsceneActor2 | | | | | | | | | | |
79 | CutsceneActor3 | | | | | | | | | | |
80 | CutsceneActor4 | | | | | | | | | | |
81 | PassportClosed | | | | | yes | | | yes | | |
82 | Map | | | | | | yes | | yes | | |
83 | SavegameCrystal | | | | | | | | | | |
84 | PistolsSprite | | | | | | | yes | | | |
85 | ShotgunSprite | | | | | | | yes | | | |
86 | MagnumsSprite | | | | | | | yes | | | |
87 | UzisSprite | | | | | | | yes | | | |
88 | PistolAmmoSprite | | | | | | | yes | | | |
89 | ShotgunAmmoSprite | | | | | | | yes | | | |
90 | MagnumAmmoSprite | | | | | | | yes | | | |
91 | UziAmmoSprite | | | | | | | yes | | | |
92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | | | | | yes | yes | | | |
93 | SmallMedipackSprite | Restores 1/2 of Lara HP | | | | | | yes | | | |
94 | LargeMedipackSprite | Completely restores Lara HP | | | | | | yes | | | |
95 | Sunglasses | | | | | yes | | | yes | | |
96 | CassettePlayer | | | | | yes | | | yes | | |
97 | DirectionKeys | | | | | yes | | | yes | | |
98 | Flashlight | | | | | | yes | | yes | | |
99 | Pistols | | | | | yes | | | yes | | |
100 | Shotgun | | | | | yes | | | yes | | |
101 | Magnums | | | | | yes | | | yes | | |
102 | Uzis | | | | | yes | | | yes | | |
103 | PistolAmmo | | | | | yes | | | yes | | |
104 | ShotgunAmmo | | | | | yes | | | yes | | |
105 | MagnumAmmo | | | | | yes | | | yes | | |
106 | UziAmmo | | | | | yes | | | yes | | |
107 | Explosive | | | | | | yes | | yes | | |
108 | SmallMedipack | Restores 1/2 of Lara HP | | | | yes | | | yes | | |
109 | LargeMedipack | Completely restores Lara HP | | | | yes | | | yes | | |
110 | Puzzle1Sprite | | | | | | | yes | | | |
111 | Puzzle2Sprite | | | | | | | yes | | | |
112 | Puzzle3Sprite | | | | | | | yes | | | |
113 | Puzzle4Sprite | | | | | | | yes | | | |
114 | Puzzle1 | | | | | yes | | | yes | | |
115 | Puzzle2 | | | | | yes | | | yes | | |
116 | Puzzle3 | | | | | yes | | | yes | | |
117 | Puzzle4 | | | | | yes | | | yes | | |
118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | | | | | | | | | |
119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | | | | | | | | | |
120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | | | | | | | | | |
121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | | | | | | | | | |
122 | PuzzleDone1 | | | | | | | | | | |
123 | PuzzleDone2 | | | | | | | | | | |
124 | PuzzleDone3 | | | | | | | | | | |
125 | PuzzleDone4 | | | | | | | | | | |
126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | | | | | | yes | | | |
127 | LeadBar | | | | | | | | | | |
128 | MidasGoldTouch | | | yes | | | | | | | |
129 | Key1Sprite | | | | | | | yes | | | |
130 | Key2Sprite | | | | | | | yes | | | |
131 | Key3Sprite | | | | | | | yes | | | |
132 | Key4Sprite | | | | | | | yes | | | |
133 | Key1 | | | | | yes | | | yes | | |
134 | Key2 | | | | | yes | | | yes | | |
135 | Key3 | | | | | yes | | | yes | | |
136 | Key4 | | | | | yes | | | yes | | |
137 | Keyhole1 | Used with Key1Sprite | | | | | | | | | |
138 | Keyhole2 | Used with Key2Sprite | | | | | | | | | |
139 | Keyhole3 | Used with Key3Sprite | | | | | | | | | |
140 | Keyhole4 | Used with Key4Sprite | | | | | | | | | |
143 | ScionPiece | Special way (next to, not below) and animation for pick-up | | | | | | yes | | | |
145 | ScionShootable | | | | | | | | | | |
146 | Scion | | | | | | | | | | |
147 | ScionHolder | | | | | | | | | | |
150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | | | | yes | | | | | |
151 | Explosion | Also used for grenade blast | | | | yes | | yes | | | |
153 | Splash | Emitted by WaterfallMist and Lara going underwater | | | | yes | | yes | | | |
155 | Bubbles | Emitted by Lara underwater | | | | yes | | yes | | | |
158 | Blood | | | | | yes | | yes | | | |
160 | Smoke | | | | | yes | | yes | | | |
161 | CentaurStatue | | | | | | | | | | |
162 | SuspendedShack | | | | | | | | | | |
163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | | | | | | | | | |
164 | Ricochet | | | | | yes | | yes | | | |
165 | Sparkles | Used for Midas golden effect | | | | yes | | yes | | | |
166 | Gunflare | Rendered when shooting | | | | yes | | | | | |
169 | CameraTarget | | | yes | | | | | | | |
170 | WaterfallMist | Generates water ripples below | | yes | | | | | | | |
172 | MutantBullet | Projectile, dynamically generated by mutant | | | | yes | | | | | |
173 | MutantGrenade | Projectile, dynamically generated by mutant | | | | yes | | | | | |
176 | LavaParticles | | | | | yes | | yes | | | |
177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | | yes | | | | | | | |
178 | Flame | | | | | yes | | yes | | | |
179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | | yes | | | | | | | |
180 | FlowingAtlanteanLava | | | | | | | | | | |
181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | | | | | | | | | |
182 | Motorboat | | | | | | | | | | |
183 | Earthquake | Shakes camera and plays several rumble sound FXs | | yes | | | | | | | |
189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | | | | | yes | | | | |
190 | FontGraphics | | | | | yes | | yes | | | |
191 | Plant1 | | | | | | | yes | | | |
192 | Plant2 | | | | | | | yes | | | |
193 | Plant3 | | | | | | | yes | | | |
194 | Plant4 | | | | | | | yes | | | |
195 | Plant5 | | | | | | | yes | | | |
200 | Bag1 | | | | | | | yes | | | |
204 | Bag2 | | | | | | | yes | | | |
212 | Rock1 | | | | | | | yes | | | |
213 | Rock2 | | | | | | | yes | | | |
214 | Rock3 | | | | | | | yes | | | |
215 | Bag3 | | | | | | | yes | | | |
216 | Pottery1 | | | | | | | yes | | | |
217 | Pottery2 | | | | | | | yes | | | |
231 | PaintedPot | | | | | | | yes | | | |
233 | IncaMummy | | | | | | | yes | | | |
236 | Pottery3 | | | | | | | yes | | | |
237 | Pottery4 | | | | | | | yes | | | |
238 | Pottery5 | | | | | | | yes | | | |
239 | Pottery6 | | | | | | | yes | | | |