This page contains reference catalogues of different game models.
TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ||||||||
4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
6 | Doppelganger | Mirrors Lara movement | |||||||||
7 | Wolf | ||||||||||
8 | Bear | ||||||||||
9 | Bat | ||||||||||
10 | CrocodileOnLand | ||||||||||
11 | CrocodileInWater | ||||||||||
12 | LionMale | ||||||||||
13 | LionFemale | ||||||||||
14 | Panther | ||||||||||
15 | Gorilla | ||||||||||
16 | RatOnLand | ||||||||||
17 | RatInWater | ||||||||||
18 | TRex | ||||||||||
19 | Raptor | ||||||||||
20 | FlyingMutant | Atlantean mutant, flying | |||||||||
21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
23 | CentaurMutant | ||||||||||
24 | Mummy | ||||||||||
25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
26 | Fish | Leftover from beta versions | yes | ||||||||
27 | Larson | Larson Conway | |||||||||
28 | Pierre | Pierre Dupont | |||||||||
29 | Skateboard | Linked to SkateboardKid at runtime | yes | ||||||||
30 | SkateboardKid | Jerome Johnson | |||||||||
31 | Cowboy | ||||||||||
32 | Kold | Kin Kade, alias Mr. T | |||||||||
33 | WingedNatla | ||||||||||
34 | TorsoBoss | ||||||||||
35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
36 | SwingingBlade | ||||||||||
37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
38 | RollingBall | ||||||||||
39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
40 | DartEmitter | ||||||||||
41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
42 | SlammingDoors | ||||||||||
43 | SwordOfDamocles | ||||||||||
44 | ThorHammerHandle | ||||||||||
45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ||||||||
46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | |||||||||
47 | Barricade | Used to block final door in LEVEL4.PHD | |||||||||
48 | PushableBlock1 | ||||||||||
49 | PushableBlock2 | ||||||||||
50 | PushableBlock3 | ||||||||||
51 | PushableBlock4 | ||||||||||
52 | MovingBlock | ||||||||||
53 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
55 | WallSwitch | Sometimes an underwater switch in TR2 | |||||||||
56 | UnderwaterSwitch | ||||||||||
57 | Door1 | ||||||||||
58 | Door2 | ||||||||||
59 | Door3 | ||||||||||
60 | Door4 | ||||||||||
61 | Door5 | ||||||||||
62 | Door6 | Lifting door in TR2 | |||||||||
63 | Door7 | Lifting door in TR2 | |||||||||
64 | Door8 | Lifting door in TR2 | |||||||||
65 | Trapdoor1 | ||||||||||
66 | Trapdoor2 | ||||||||||
68 | BridgeFlat | ||||||||||
69 | BridgeTilt1 | ||||||||||
70 | BridgeTilt2 | ||||||||||
71 | PassportOpening | yes | yes | ||||||||
72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
73 | LarasHomePolaroid | yes | yes | ||||||||
74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
77 | CutsceneActor1 | ||||||||||
78 | CutsceneActor2 | ||||||||||
79 | CutsceneActor3 | ||||||||||
80 | CutsceneActor4 | ||||||||||
81 | PassportClosed | yes | yes | ||||||||
82 | Map | yes | yes | ||||||||
83 | SavegameCrystal | ||||||||||
84 | PistolsSprite | yes | |||||||||
85 | ShotgunSprite | yes | |||||||||
86 | MagnumsSprite | yes | |||||||||
87 | UzisSprite | yes | |||||||||
88 | PistolAmmoSprite | yes | |||||||||
89 | ShotgunAmmoSprite | yes | |||||||||
90 | MagnumAmmoSprite | yes | |||||||||
91 | UziAmmoSprite | yes | |||||||||
92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | |||||||
93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ||||||||
94 | LargeMedipackSprite | Completely restores Lara HP | yes | ||||||||
95 | Sunglasses | yes | yes | ||||||||
96 | CassettePlayer | yes | yes | ||||||||
97 | DirectionKeys | yes | yes | ||||||||
98 | Flashlight | yes | yes | ||||||||
99 | Pistols | yes | yes | ||||||||
100 | Shotgun | yes | yes | ||||||||
101 | Magnums | yes | yes | ||||||||
102 | Uzis | yes | yes | ||||||||
103 | PistolAmmo | yes | yes | ||||||||
104 | ShotgunAmmo | yes | yes | ||||||||
105 | MagnumAmmo | yes | yes | ||||||||
106 | UziAmmo | yes | yes | ||||||||
107 | Explosive | yes | yes | ||||||||
108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
109 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
110 | Puzzle1Sprite | yes | |||||||||
111 | Puzzle2Sprite | yes | |||||||||
112 | Puzzle3Sprite | yes | |||||||||
113 | Puzzle4Sprite | yes | |||||||||
114 | Puzzle1 | yes | yes | ||||||||
115 | Puzzle2 | yes | yes | ||||||||
116 | Puzzle3 | yes | yes | ||||||||
117 | Puzzle4 | yes | yes | ||||||||
118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
122 | PuzzleDone1 | ||||||||||
123 | PuzzleDone2 | ||||||||||
124 | PuzzleDone3 | ||||||||||
125 | PuzzleDone4 | ||||||||||
126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ||||||||
127 | LeadBar | ||||||||||
128 | MidasGoldTouch | yes | |||||||||
129 | Key1Sprite | yes | |||||||||
130 | Key2Sprite | yes | |||||||||
131 | Key3Sprite | yes | |||||||||
132 | Key4Sprite | yes | |||||||||
133 | Key1 | yes | yes | ||||||||
134 | Key2 | yes | yes | ||||||||
135 | Key3 | yes | yes | ||||||||
136 | Key4 | yes | yes | ||||||||
137 | Keyhole1 | Used with Key1Sprite | |||||||||
138 | Keyhole2 | Used with Key2Sprite | |||||||||
139 | Keyhole3 | Used with Key3Sprite | |||||||||
140 | Keyhole4 | Used with Key4Sprite | |||||||||
143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ||||||||
145 | ScionShootable | ||||||||||
146 | Scion | ||||||||||
147 | ScionHolder | ||||||||||
150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ||||||||
151 | Explosion | Also used for grenade blast | yes | yes | |||||||
153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | |||||||
155 | Bubbles | Emitted by Lara underwater | yes | yes | |||||||
158 | Blood | yes | yes | ||||||||
160 | Smoke | yes | yes | ||||||||
161 | CentaurStatue | ||||||||||
162 | SuspendedShack | ||||||||||
163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | |||||||||
164 | Ricochet | yes | yes | ||||||||
165 | Sparkles | Used for Midas golden effect | yes | yes | |||||||
166 | Gunflare | Rendered when shooting | yes | ||||||||
169 | CameraTarget | yes | |||||||||
170 | WaterfallMist | Generates water ripples below | yes | ||||||||
172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ||||||||
173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ||||||||
176 | LavaParticles | yes | yes | ||||||||
177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
178 | Flame | yes | yes | ||||||||
179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
180 | FlowingAtlanteanLava | ||||||||||
181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | |||||||||
182 | Motorboat | ||||||||||
183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes | ||||||||
190 | FontGraphics | yes | yes | ||||||||
191 | Plant1 | yes | |||||||||
192 | Plant2 | yes | |||||||||
193 | Plant3 | yes | |||||||||
194 | Plant4 | yes | |||||||||
195 | Plant5 | yes | |||||||||
200 | Bag1 | yes | |||||||||
204 | Bag2 | yes | |||||||||
212 | Rock1 | yes | |||||||||
213 | Rock2 | yes | |||||||||
214 | Rock3 | yes | |||||||||
215 | Bag3 | yes | |||||||||
216 | Pottery1 | yes | |||||||||
217 | Pottery2 | yes | |||||||||
231 | PaintedPot | yes | |||||||||
233 | IncaMummy | yes | |||||||||
236 | Pottery3 | yes | |||||||||
237 | Pottery4 | yes | |||||||||
238 | Pottery5 | yes | |||||||||
239 | Pottery6 | yes |
TR2 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | yes | ||||||||
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
6 | LaraM16Anim | Animations used for M16 shooting | yes | ||||||||
7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | |||||||||
8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | |||||||||
9 | LaraFlareAnim | ||||||||||
10 | LaraSnowmobileAnim | Animations used for snowmobile driving | |||||||||
11 | LaraBoatAnim | Animations used for boat driving | |||||||||
12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | |||||||||
14 | Boat | ||||||||||
15 | Dog | Doberman in TR2 | |||||||||
16 | MaskedGoon1 | White mask, jacket. | |||||||||
17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | |||||||||
18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | |||||||||
19 | Knifethrower | ||||||||||
20 | ShotgunGoon | ||||||||||
21 | Rat | ||||||||||
22 | DragonFront | yes | |||||||||
23 | DragonBack | Attaches to DragonFront at runtime | yes | ||||||||
24 | Gondola | Shatterable by boat vehicle | |||||||||
25 | Shark | ||||||||||
26 | YellowMorayEel | ||||||||||
27 | BlackMorayEel | ||||||||||
28 | Barracuda | ||||||||||
29 | ScubaDiver | ||||||||||
30 | Gunman1 | ||||||||||
31 | Gunman2 | ||||||||||
32 | StickWieldingGoon1 | ||||||||||
33 | StickWieldingGoon2 | Can’t climb | |||||||||
34 | FlamethrowerGoon | ||||||||||
36 | Spider | ||||||||||
37 | GiantSpider | ||||||||||
38 | Crow | ||||||||||
39 | Tiger | Also snow leopard | |||||||||
40 | MarcoBartoli | ||||||||||
41 | XianGuardSpear | ||||||||||
42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | |||||||||
43 | XianGuardSword | ||||||||||
44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | |||||||||
45 | Yeti | ||||||||||
46 | BirdMonster | Guards Talion | |||||||||
47 | Eagle | ||||||||||
48 | Mercenary1 | ||||||||||
49 | Mercenary2 | Black ski mask, gray jacket | |||||||||
50 | Mercenary3 | Black ski mask, brown jacket | |||||||||
51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | |||||||||
52 | MercenarySnowmobileDriver | ||||||||||
53 | Monk1 | With long stick | |||||||||
54 | Monk2 | With knife-end stick | |||||||||
55 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
57 | LooseBoards | Same action as FallingBlock | |||||||||
58 | SwingingSandbag | Sometimes it's a spiky ball | |||||||||
59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
60 | RollingBall | ||||||||||
61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
62 | DartEmitter | ||||||||||
63 | Drawbridge | ||||||||||
64 | SlammingDoors | ||||||||||
65 | Elevator | Trigger should be in sector to be standable | |||||||||
66 | Minisub | ||||||||||
67 | PushableBlock1 | ||||||||||
68 | PushableBlock2 | ||||||||||
69 | PushableBlock3 | ||||||||||
70 | PushableBlock4 | ||||||||||
71 | Lava bowl | ||||||||||
72 | BreakableWindow1 | Must be shot to break | |||||||||
73 | BreakableWindow2 | Must be jumped through to break | |||||||||
76 | AirplanePropeller | ||||||||||
77 | PowerSaw | ||||||||||
78 | OverheadPulleyHook | ||||||||||
79 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
80 | RollingSpindle | ||||||||||
81 | WallKnifeBlade | Sometimes knife disk in TR3 | |||||||||
82 | StatueKnifeBlade | ||||||||||
83 | MultipleBoulders | Snowballs in Tibetan Foothills | |||||||||
84 | DetachableIcicles | ||||||||||
85 | SpikyWall | ||||||||||
86 | BouncePad | Bounces Lara up | |||||||||
87 | SpikyCeiling | ||||||||||
88 | TibetanBell | Activates when shot | |||||||||
89 | BoatWake | yes | yes | ||||||||
90 | SnowmobileWake | yes | yes | ||||||||
91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | |||||||||
92 | WheelKnob | ||||||||||
93 | SmallWallSwitch | ||||||||||
94 | UnderwaterPropeller | ||||||||||
95 | AirFan | ||||||||||
96 | SwingingBox | Sometimes it's a spiky ball | |||||||||
97 | CutsceneActor1 | ||||||||||
98 | CutsceneActor2 | ||||||||||
99 | CutsceneActor3 | ||||||||||
100 | UIFrame | Used to create UI elements | yes | yes | |||||||
101 | RollingStorageDrums | ||||||||||
102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
103 | PushButtonSwitch | ||||||||||
104 | WallSwitch | Sometimes an underwater switch in TR2 | |||||||||
105 | UnderwaterSwitch | ||||||||||
106 | Door1 | ||||||||||
107 | Door2 | ||||||||||
108 | Door3 | ||||||||||
109 | Door4 | ||||||||||
110 | Door5 | ||||||||||
111 | Door6 | Lifting door in TR2 | |||||||||
112 | Door7 | Lifting door in TR2 | |||||||||
113 | Door8 | Lifting door in TR2 | |||||||||
114 | Trapdoor1 | ||||||||||
115 | Trapdoor2 | ||||||||||
116 | Trapdoor3 | ||||||||||
117 | BridgeFlat | ||||||||||
118 | BridgeTilt1 | ||||||||||
119 | BridgeTilt2 | ||||||||||
120 | PassportOpening | yes | yes | ||||||||
121 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
122 | LarasHomePolaroid | yes | yes | ||||||||
123 | CutsceneActor4 | ||||||||||
124 | CutsceneActor5 | ||||||||||
125 | CutsceneActor6 | ||||||||||
126 | CutsceneActor7 | ||||||||||
127 | CutsceneActor8 | ||||||||||
128 | CutsceneActor9 | ||||||||||
129 | CutsceneActor10 | ||||||||||
130 | CutsceneActor11 | ||||||||||
133 | PassportClosed | yes | yes | ||||||||
134 | Map | yes | yes | ||||||||
135 | PistolsSprite | yes | |||||||||
136 | ShotgunSprite | yes | |||||||||
137 | AutopistolsSprite | yes | yes | ||||||||
138 | UzisSprite | yes | |||||||||
139 | HarpoonGunSprite | yes | yes | ||||||||
140 | M16Sprite | yes | yes | ||||||||
141 | GrenadeLauncherSprite | yes | yes | ||||||||
142 | PistolAmmoSprite | yes | |||||||||
143 | ShotgunAmmoSprite | yes | |||||||||
144 | AutopistolAmmoSprite | yes | yes | ||||||||
145 | UziAmmoSprite | yes | |||||||||
146 | HarpoonGunAmmoSprite | yes | yes | ||||||||
147 | M16AmmoSprite | yes | yes | ||||||||
148 | GrenadeLauncherAmmoSprite | yes | yes | ||||||||
149 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ||||||||
150 | LargeMedipackSprite | Completely restores Lara HP | yes | ||||||||
151 | FlaresSprite | yes | yes | ||||||||
152 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ||||||||
153 | Sunglasses | yes | yes | ||||||||
154 | CassettePlayer | yes | yes | ||||||||
155 | DirectionKeys | yes | yes | ||||||||
157 | Pistols | yes | yes | ||||||||
158 | Shotgun | yes | yes | ||||||||
159 | Autopistols | yes | yes | ||||||||
160 | Uzis | yes | yes | ||||||||
161 | HarpoonGun | yes | yes | ||||||||
162 | M16 | yes | yes | ||||||||
163 | GrenadeLauncher | yes | yes | ||||||||
164 | PistolAmmo | yes | yes | ||||||||
165 | ShotgunAmmo | yes | yes | ||||||||
166 | AutopistolAmmo | yes | yes | ||||||||
167 | UziAmmo | yes | yes | ||||||||
168 | HarpoonGunAmmo | yes | yes | ||||||||
169 | M16Ammo | yes | yes | ||||||||
170 | GrenadeLauncherAmmo | yes | yes | ||||||||
171 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
172 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
173 | Flares | yes | yes | ||||||||
174 | Puzzle1Sprite | yes | |||||||||
175 | Puzzle2Sprite | yes | |||||||||
176 | Puzzle3Sprite | yes | |||||||||
177 | Puzzle4Sprite | yes | |||||||||
178 | Puzzle1 | yes | yes | ||||||||
179 | Puzzle2 | yes | yes | ||||||||
180 | Puzzle3 | yes | yes | ||||||||
181 | Puzzle4 | yes | yes | ||||||||
182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
186 | PuzzleDone1 | ||||||||||
187 | PuzzleDone2 | ||||||||||
188 | PuzzleDone3 | ||||||||||
189 | PuzzleDone4 | ||||||||||
190 | Secret1 | Golden dragon | yes | yes | |||||||
191 | Secret2 | Jade dragon | yes | yes | |||||||
192 | Secret3 | Silver dragon | yes | yes | |||||||
193 | Key1Sprite | yes | |||||||||
194 | Key2Sprite | yes | |||||||||
195 | Key3Sprite | yes | |||||||||
196 | Key4Sprite | yes | |||||||||
197 | Key1 | yes | yes | ||||||||
198 | Key2 | yes | yes | ||||||||
199 | Key3 | yes | yes | ||||||||
200 | Key4 | yes | yes | ||||||||
201 | Keyhole1 | Used with Key1Sprite | |||||||||
202 | Keyhole2 | Used with Key2Sprite | |||||||||
203 | Keyhole3 | Used with Key3Sprite | |||||||||
204 | Keyhole4 | Used with Key4Sprite | |||||||||
205 | QuestItem1Sprite | yes | yes | ||||||||
206 | QuestItem2Sprite | Talion | yes | yes | |||||||
207 | QuestItem1 | yes | yes | ||||||||
208 | QuestItem2 | Talion | yes | yes | |||||||
209 | DragonExplosionEffect | yes | |||||||||
210 | DragonExplosionEffect2 | yes | |||||||||
211 | DragonExplosionEffect3 | yes | |||||||||
212 | Alarm | Plays looped sound ID #332 | yes | ||||||||
213 | DrippingWater | Randomly plays sound ID #329 | yes | ||||||||
214 | TRex | ||||||||||
215 | SingingBirds | Randomly plays sound ID #316 | yes | ||||||||
216 | BartoliHideoutClock | yes | |||||||||
217 | Placeholder | Purpose unknown | yes | ||||||||
218 | DragonBonesFront | Transformed from DragonFront when dragon dies | yes | ||||||||
219 | DragonBonesBack | Transformed from DragonBack when dragon dies | yes | ||||||||
220 | ExtraFire | Used in Ice Palace | yes | yes | |||||||
222 | AquaticMine | Present in Venice | |||||||||
223 | MenuBackground | Animated on PSX version | yes | ||||||||
224 | GrayDisk | Purpose unknown | yes | yes | |||||||
225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | yes | ||||||||
226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | |||||||||
227 | DetonatorBox | ||||||||||
228 | Helicopter | Present in Diving Area; Flies upwards and away | |||||||||
229 | Explosion | Also used for grenade blast | yes | yes | |||||||
230 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | |||||||
231 | Bubbles | Emitted by Lara underwater | yes | yes | |||||||
233 | Blood | yes | yes | ||||||||
235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | yes | yes | |||||||
236 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | |||||||
238 | Ricochet | yes | yes | ||||||||
240 | Gunflare | Rendered when shooting | yes | ||||||||
241 | M16Gunflare | Used when shooting M16 only | yes | ||||||||
243 | CameraTarget | yes | |||||||||
244 | WaterfallMist | Generates water ripples below | yes | ||||||||
245 | Harpoon | yes | |||||||||
247 | Placeholder | Purpose unknown | yes | ||||||||
248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ||||||||
249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ||||||||
250 | LavaParticles | yes | yes | ||||||||
251 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
252 | Flame | yes | yes | ||||||||
253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
254 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
255 | FontGraphics | yes | yes | ||||||||
256 | Monk | ||||||||||
257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
258 | AlarmBell | Plays looped sound ID #335 | yes | ||||||||
259 | Helicopter | Travels around 30 sectors, then deactivates itself | |||||||||
260 | Winston | ||||||||||
262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | yes | ||||||||
263 | ShotgunAnimation | Used in end game cutscene (shower) | yes | ||||||||
264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | yes |
TR3 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
4 | LaraDesertEagleAnim | One-handed gun animation | yes | ||||||||
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
6 | LaraMP5Anim | Animations used for MP5 shooting | yes | ||||||||
7 | LaraRocketLauncherAnim | Animations used for rocket launcher shooting | yes | ||||||||
8 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | |||||||||
9 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | |||||||||
10 | LaraFlareAnim | ||||||||||
11 | LaraUPVAnim | Animations for UPV vehicle | yes | ||||||||
12 | UPV | ||||||||||
14 | Kayak | ||||||||||
15 | InflatableBoat | ||||||||||
16 | Quadbike | ||||||||||
17 | MineCart | ||||||||||
18 | BigGun | Mannable gun (Lara can operate it) | |||||||||
19 | HydroPropeller | ||||||||||
20 | Tribesman1 | With spiked axe | |||||||||
21 | Tribesman2 | With poison-dart gun | |||||||||
22 | Dog | Doberman in TR2 | |||||||||
23 | Rat | ||||||||||
24 | KillAllTriggers | Deactivates all triggered entities, sometimes buggy | yes | ||||||||
25 | KillerWhale | ||||||||||
26 | ScubaDiver | ||||||||||
27 | Crow | ||||||||||
28 | Tiger | Also snow leopard | |||||||||
29 | Vulture | ||||||||||
30 | AssaultCourseTarget | ||||||||||
31 | CrawlerMutant | In closet | |||||||||
32 | Crocodile | In water | |||||||||
34 | Compsognathus | ||||||||||
35 | Lizard man | ||||||||||
36 | Puna | ||||||||||
37 | Mercenary | ||||||||||
38 | RaptorHungByRope | Used as fish bait in Crash Site (CRASH.TR2) | |||||||||
39 | RXTechGuy1 | In red jacket | |||||||||
40 | RXTechGuy2 | With gun, dressed like RXTechFlamethrowerGuy | |||||||||
41 | AntarticaDog | ||||||||||
42 | CrawlerMutant | ||||||||||
44 | TinnosWasp | ||||||||||
45 | TinnosMonster | ||||||||||
46 | BruteMutant | With claw | |||||||||
47 | TinnosWaspRespawnPoint | When activated, constantly generates specific number of wasps | yes | ||||||||
48 | RaptorRespawnPoint | Hardcoded to respawn number of raptors previously unkilled in level | yes | ||||||||
49 | WillardSpider | ||||||||||
50 | RXTechFlamethrowerGuy | ||||||||||
51 | LondonMercenary | ||||||||||
53 | Punk | “Damned” stick-wielding goon | |||||||||
56 | LondonGuard | ||||||||||
57 | SophiaLeigh | ||||||||||
58 | CleanerRobot | Also called “Thames Wharf machine” | |||||||||
60 | MilitaryPolice1 | With gun | |||||||||
61 | MilitaryPolice2 | With gun | |||||||||
62 | Prisoner | ||||||||||
63 | MilitaryPolice3 | With sighted gun and night sight | |||||||||
64 | GunTurret | ||||||||||
65 | DamGuard | ||||||||||
66 | Tripwire | yes | |||||||||
67 | ElectrifiedWire | yes | |||||||||
68 | KillerTripwire | yes | |||||||||
69 | Cobra | Also called "Rattlesnake" | |||||||||
70 | Shiva | - | |||||||||
71 | Monkey | ||||||||||
73 | TonyFirehands | ||||||||||
74 | AIGuard | yes | |||||||||
75 | AIAmbush | yes | |||||||||
76 | AIPatrol1 | yes | |||||||||
77 | AIModify | yes | |||||||||
78 | AIFollow | yes | |||||||||
79 | AIPatrol2 | yes | |||||||||
80 | AIPath | Used by Willard spider boss to circle around meteorite cavern | yes | ||||||||
81 | AICheck | Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in | yes | ||||||||
82 | Unknown | yes | |||||||||
83 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
86 | SwingingThing | ||||||||||
87 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
88 | RollingBall | ||||||||||
89 | GiantBoulder | Appears in Temple of Puna | |||||||||
90 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
91 | DartEmitter | ||||||||||
94 | SkeletonTrap | Also slamming door | |||||||||
97 | PushableBlock1 | ||||||||||
98 | PushableBlock2 | ||||||||||
101 | BoardedUpWindow | Destroyable | |||||||||
102 | BoardedUpWindowOrWall | Destroyable | |||||||||
106 | Area51Swinger | ||||||||||
107 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
108 | RollingSpindle | ||||||||||
110 | SubwayTrain | ||||||||||
111 | WallKnifeBlade | Sometimes knife disk in TR3 | |||||||||
113 | DetachableIcicles | ||||||||||
114 | SpikyWall | ||||||||||
116 | SpikyVerticalWall | Sometimes tunnel borer | |||||||||
117 | WheelKnob | ||||||||||
118 | SmallWallSwitch | ||||||||||
119 | DamagingAnimating1 | Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision | |||||||||
120 | DamagingAnimating2 | Fan, causes damage on collision | |||||||||
121 | DamagingAnimating3 | Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision | |||||||||
122 | ShivaStatue | Original petrified state, never activates | |||||||||
123 | MonkeyMedipackMeshswap | Monkey head gets replaced by this when it picks up medipack | |||||||||
124 | MonkeyKeyMeshswap | Monkey head gets replaced by this when it picks up key | |||||||||
125 | UIFrame | Used to create UI elements | yes | yes | |||||||
127 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
128 | PushButtonSwitch | ||||||||||
129 | WallSwitch | Sometimes an underwater switch in TR2 | |||||||||
130 | UnderwaterSwitch | ||||||||||
131 | Door1 | ||||||||||
132 | Door2 | ||||||||||
133 | Door3 | ||||||||||
134 | Door4 | ||||||||||
135 | Door5 | ||||||||||
136 | Door6 | Lifting door in TR2 | |||||||||
137 | Door7 | Lifting door in TR2 | |||||||||
138 | Door8 | Lifting door in TR2 | |||||||||
139 | Trapdoor1 | ||||||||||
140 | Trapdoor2 | ||||||||||
141 | Trapdoor3 | ||||||||||
142 | BridgeFlat | ||||||||||
143 | BridgeTilt1 | ||||||||||
144 | BridgeTilt2 | ||||||||||
145 | PassportOpening | yes | yes | ||||||||
146 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
147 | LarasHomePolaroid | yes | yes | ||||||||
148 | CutsceneActor1 | ||||||||||
149 | CutsceneActor2 | ||||||||||
150 | CutsceneActor3 | ||||||||||
151 | CutsceneActor4 | ||||||||||
152 | CutsceneActor5 | ||||||||||
153 | CutsceneActor6 | ||||||||||
154 | CutsceneActor7 | ||||||||||
155 | CutsceneActor8 | ||||||||||
156 | CutsceneActor9 | ||||||||||
158 | PassportClosed | yes | yes | ||||||||
159 | Map | yes | yes | ||||||||
160 | PistolsOnGround | yes | |||||||||
161 | ShotgunOnGround | yes | |||||||||
162 | DesertEagleOnGround | yes | |||||||||
163 | UzisOnGround | yes | |||||||||
164 | HarpoonGunOnGround | yes | |||||||||
165 | MP5OnGround | yes | |||||||||
166 | RocketLauncherOnGround | yes | |||||||||
167 | GrenadeLauncherOnGround | yes | |||||||||
168 | PistolAmmoOnGround | yes | |||||||||
169 | ShotgunAmmoOnGround | yes | |||||||||
170 | DesertEagleAmmoOnGround | yes | |||||||||
171 | UziAmmoOnGround | yes | |||||||||
172 | HarpoonGunAmmoOnGround | yes | |||||||||
173 | MP5AmmoOnGround | yes | |||||||||
174 | RocketLauncherAmmoOnGround | yes | |||||||||
175 | GrenadeLauncherAmmoOnGround | yes | |||||||||
176 | SmallMedipackOnGround | yes | |||||||||
177 | LargeMedipackOnGround | yes | |||||||||
178 | FlaresOnGround | yes | |||||||||
179 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ||||||||
180 | SavegameCrystal | ||||||||||
181 | Sunglasses | yes | yes | ||||||||
182 | CassettePlayer | yes | yes | ||||||||
183 | DirectionKeys | yes | yes | ||||||||
184 | Globe | For indicating destinations in “Select level” dialog | yes | yes | |||||||
185 | Pistols | yes | yes | ||||||||
186 | Shotgun | yes | yes | ||||||||
187 | DesertEagle | yes | yes | ||||||||
188 | Uzis | yes | yes | ||||||||
189 | HarpoonGun | yes | yes | ||||||||
190 | MP5 | yes | yes | ||||||||
191 | RocketLauncher | yes | yes | ||||||||
192 | GrenadeLauncher | yes | yes | ||||||||
193 | PistolAmmo | yes | yes | ||||||||
194 | ShotgunAmmo | yes | yes | ||||||||
195 | DesertEagleAmmo | yes | yes | ||||||||
196 | UziAmmo | yes | yes | ||||||||
197 | HarpoonGunAmmo | yes | yes | ||||||||
198 | MP5Ammo | yes | yes | ||||||||
199 | RocketLauncherAmmo | yes | yes | ||||||||
200 | GrenadeLauncherAmmo | yes | yes | ||||||||
201 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
202 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
203 | Flares | yes | yes | ||||||||
204 | SavegameCrystalInventory | Same as SavegameCrystal, but this the one that appears in the inventory | yes | yes | |||||||
205 | Puzzle1OnGround | yes | |||||||||
206 | Puzzle2OnGround | yes | |||||||||
207 | Puzzle3OnGround | yes | |||||||||
208 | Puzzle4OnGround | yes | |||||||||
209 | Puzzle1 | yes | yes | ||||||||
210 | Puzzle2 | yes | yes | ||||||||
211 | Puzzle3 | yes | yes | ||||||||
212 | Puzzle4 | yes | yes | ||||||||
213 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
214 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
215 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
216 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
217 | PuzzleDone1 | ||||||||||
218 | PuzzleDone2 | ||||||||||
219 | PuzzleDone3 | ||||||||||
220 | PuzzleDone4 | ||||||||||
224 | Key1OnGround | yes | |||||||||
225 | Key2OnGround | yes | |||||||||
226 | Key3OnGround | yes | |||||||||
227 | Key4OnGround | yes | |||||||||
228 | Key1 | yes | yes | ||||||||
229 | Key2 | yes | yes | ||||||||
230 | Key3 | yes | yes | ||||||||
231 | Key4 | yes | yes | ||||||||
232 | Keyhole1 | Used with Key1OnGround | |||||||||
233 | Keyhole2 | Used with Key2OnGround | |||||||||
234 | Keyhole3 | Used with Key3OnGround | |||||||||
235 | Keyhole4 | Key4OnGround | |||||||||
236 | QuestItem1OnGround | yes | |||||||||
237 | QuestItem2OnGround | No effect on actual inventory | yes | ||||||||
238 | QuestItem1 | yes | yes | ||||||||
239 | QuestItem2 | Talion | yes | yes | |||||||
240 | InfadaStoneOnGround | yes | |||||||||
241 | Element115OnGround | yes | |||||||||
242 | EyeOfIsisOnGround | yes | |||||||||
243 | OraDaggerOnGround | yes | |||||||||
244 | InfadaStone | yes | yes | ||||||||
245 | Element115 | yes | yes | ||||||||
246 | EyeOfIsis | yes | yes | ||||||||
247 | OraDagger | yes | yes | ||||||||
272 | KeysSprite1 | ||||||||||
273 | KeysSprite2 | ||||||||||
276 | InfadaStoneOnGround2 | ? | yes | ||||||||
277 | Element115OnGround2 | ? | yes | ||||||||
278 | EyeOfIsisOnGround2 | ? | yes | ||||||||
279 | OraDaggerOnGround2 | ? | yes | ||||||||
282 | FireBreathingDragonStatue | ||||||||||
285 | UnknownVisible285 | ||||||||||
287 | Tyrannosaur | ||||||||||
288 | Raptor | ||||||||||
291 | LaserSweeper | ||||||||||
292 | ElectrifiedField | ||||||||||
294 | ShadowSprite | Applied as a blob shadow with subtractive blending | yes | yes | |||||||
295 | DetonatorSwitchBox | ||||||||||
296 | MiscSprites | Sprites for different purposes merged into single object | yes | yes | |||||||
297 | Bubble | yes | yes | ||||||||
299 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | |||||||
300 | Gunflare | Rendered when shooting | yes | ||||||||
301 | MP5Gunflare | yes | |||||||||
304 | CameraTarget | yes | |||||||||
305 | WaterfallMist | Generates water ripples below | yes | ||||||||
306 | HarpoonFlying2 | Projectile, generated when shooting harpoon gun | |||||||||
309 | RocketSingle | Projectile, generated when shooting rocket launcher | |||||||||
310 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ||||||||
311 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ||||||||
312 | BigMissile | ||||||||||
313 | Smoke | yes | |||||||||
314 | MovableBoom | ||||||||||
315 | LaraSkin | yes | |||||||||
316 | Glow2 | yes | yes | ||||||||
317 | UnknownVisible317 | ||||||||||
318 | AlarmLight | ||||||||||
319 | Light | yes | |||||||||
321 | Light2 | yes | |||||||||
322 | PulsatingLight | yes | |||||||||
324 | RedLight | yes | |||||||||
325 | GreenLight | yes | |||||||||
326 | BlueLight | yes | |||||||||
327 | Light3 | yes | |||||||||
328 | Light4 | yes | |||||||||
330 | Fire | yes | |||||||||
331 | AlternateFire | yes | |||||||||
332 | AlternateFire2 | yes | |||||||||
333 | Fire2 | yes | |||||||||
334 | Smoke2 | yes | |||||||||
335 | Smoke3 | yes | |||||||||
336 | Smoke4 | yes | |||||||||
337 | GreenishSmoke | yes | |||||||||
338 | Piranhas | yes | |||||||||
339 | Fish | ||||||||||
347 | BatSwarm | yes | |||||||||
349 | Animating1 | ||||||||||
350 | Animating2 | ||||||||||
351 | Animating3 | ||||||||||
352 | Animating4 | ||||||||||
353 | Animating5 | ||||||||||
354 | Animating6 | ||||||||||
355 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
356 | FontGraphics | yes | yes | ||||||||
357 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
358 | UnknownID358 | yes | |||||||||
360 | Winston | ||||||||||
361 | WinstonInCamoSuit | Deactivates Winston when triggered | |||||||||
362 | TimerFontGraphics | Used in Assault Course and racetrack | yes | yes | |||||||
365 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
366 | YellowShellCasing | Spawned when firing pistols, uzis, MP5 or Desert Eagle | yes | ||||||||
367 | RedShellCasing | Spawned when firing shotgun | yes | ||||||||
370 | TinnosLightShaft | ||||||||||
373 | ElectricalSwitchBox |
TR4 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
114 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
115 | DartEmitter | ||||||||||
117 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
118 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
122 | Trapdoor1 | ||||||||||
123 | Trapdoor2 | ||||||||||
130 | RollingBall | ||||||||||
132 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
322 | Door1 | ||||||||||
323 | Door2 | ||||||||||
324 | Door3 | ||||||||||
325 | Door4 | ||||||||||
326 | Door5 | ||||||||||
327 | Door6 | Lifting door in TR2 | |||||||||
328 | Door7 | Lifting door in TR2 | |||||||||
329 | Door8 | Lifting door in TR2 | |||||||||
349 | Pistols | yes | yes | ||||||||
350 | PistolAmmo | yes | yes | ||||||||
351 | Uzis | yes | yes | ||||||||
352 | UziAmmo | yes | yes | ||||||||
353 | Shotgun | yes | yes | ||||||||
368 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
369 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
375 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
385 | WaterfallMist | Generates water ripples below | yes | ||||||||
422 | CameraTarget | yes |
TR5 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
94 | Rat | ||||||||||
95 | Spider | ||||||||||
99 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
100 | DartEmitter | ||||||||||
102 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
106 | Trapdoor1 | ||||||||||
107 | Trapdoor2 | ||||||||||
114 | RollingBall | ||||||||||
121 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
172 | Puzzle1 | yes | yes | ||||||||
173 | Puzzle2 | yes | yes | ||||||||
174 | Puzzle3 | yes | yes | ||||||||
175 | Puzzle4 | yes | yes | ||||||||
196 | Key1 | yes | yes | ||||||||
197 | Key2 | yes | yes | ||||||||
198 | Key3 | yes | yes | ||||||||
199 | Key4 | yes | yes | ||||||||
242 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
243 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
244 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
245 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
250 | PuzzleDone1 | ||||||||||
251 | PuzzleDone2 | ||||||||||
252 | PuzzleDone3 | ||||||||||
253 | PuzzleDone4 | ||||||||||
258 | Keyhole1 | Used with Key1Sprite | |||||||||
259 | Keyhole2 | Used with Key2Sprite | |||||||||
260 | Keyhole3 | Used with Key3Sprite | |||||||||
261 | Keyhole4 | Used with Key4Sprite | |||||||||
284 | Door1 | ||||||||||
286 | Door2 | ||||||||||
288 | Door3 | ||||||||||
290 | Door4 | ||||||||||
292 | Door5 | ||||||||||
294 | Door6 | Lifting door in TR2 | |||||||||
296 | Door7 | Lifting door in TR2 | |||||||||
298 | Door8 | Lifting door in TR2 | |||||||||
334 | Pistols | yes | yes | ||||||||
335 | PistolAmmo | yes | yes | ||||||||
336 | Uzis | yes | yes | ||||||||
337 | UziAmmo | yes | yes | ||||||||
338 | Shotgun | yes | yes | ||||||||
349 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
350 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
354 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ||||||||
356 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
366 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
367 | Bubbles | Emitted by Lara underwater | yes | yes | |||||||
368 | WaterfallMist | Generates water ripples below | yes | ||||||||
371 | Gunflare | Rendered when shooting | yes | ||||||||
409 | CameraTarget | yes | |||||||||
416 | Animating1 | ||||||||||
418 | Animating2 | ||||||||||
420 | Animating3 | ||||||||||
422 | Animating4 | ||||||||||
424 | Animating5 | ||||||||||
426 | Animating6 | ||||||||||
454 | Skybox | Rendered when any room with outside flag set is visible | yes |
The editor is now located here.