This page contains reference catalogues of different game models.
TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
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0 | Lara | Including Lara skin | Lara | ![]() |
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1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ![]() |
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4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
6 | Doppelganger | Mirrors Lara movement | ![]() |
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7 | Wolf | ![]() |
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8 | Bear | ![]() |
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9 | Bat | ![]() |
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10 | CrocodileOnLand | ![]() |
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11 | CrocodileInWater | ![]() |
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12 | LionMale | ![]() |
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13 | LionFemale | ![]() |
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14 | Panther | ![]() |
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15 | Gorilla | ![]() |
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16 | RatOnLand | ![]() |
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17 | RatInWater | ![]() |
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18 | TRex | ![]() |
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19 | Raptor | ![]() |
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20 | FlyingMutant | Atlantean mutant, flying | ![]() |
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21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
23 | CentaurMutant | ![]() |
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24 | Mummy | ![]() |
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25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
26 | Fish | Leftover from beta versions | yes | ||||||||
27 | Larson | Larson Conway | ![]() |
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28 | Pierre | Pierre Dupont | ![]() |
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29 | Skateboard | Linked to SkateboardKid at runtime | yes | ![]() |
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30 | SkateboardKid | Jerome Johnson | ![]() |
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31 | Cowboy | ![]() |
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32 | Kold | Kin Kade, alias Mr. T | ![]() |
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33 | WingedNatla | ![]() |
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34 | TorsoBoss | ![]() |
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35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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36 | SwingingBlade | ![]() |
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37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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38 | RollingBall | ![]() |
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39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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40 | DartEmitter | ![]() |
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41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
42 | SlammingDoors | ![]() |
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43 | SwordOfDamocles | ![]() |
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44 | ThorHammerHandle | ![]() |
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45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ![]() |
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46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | ![]() |
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47 | Barricade | Used to block final door in LEVEL4.PHD | ![]() |
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48 | PushableBlock1 | ![]() |
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49 | PushableBlock2 | ![]() |
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50 | PushableBlock3 | ![]() |
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51 | PushableBlock4 | ![]() |
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52 | MovingBlock | ![]() |
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53 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
55 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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56 | UnderwaterSwitch | ![]() |
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57 | Door1 | ![]() |
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58 | Door2 | ![]() |
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59 | Door3 | ![]() |
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60 | Door4 | ![]() |
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61 | Door5 | ![]() |
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62 | Door6 | Lifting door in TR2 | ![]() |
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63 | Door7 | Lifting door in TR2 | ![]() |
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64 | Door8 | Lifting door in TR2 | ![]() |
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65 | Trapdoor1 | ![]() |
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66 | Trapdoor2 | ![]() |
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68 | BridgeFlat | ![]() |
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69 | BridgeTilt1 | ![]() |
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70 | BridgeTilt2 | ![]() |
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71 | PassportOpening | yes | yes | ![]() |
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72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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73 | LarasHomePolaroid | yes | yes | ![]() |
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74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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77 | CutsceneActor1 | ||||||||||
78 | CutsceneActor2 | ||||||||||
79 | CutsceneActor3 | ||||||||||
80 | CutsceneActor4 | ||||||||||
81 | PassportClosed | yes | yes | ![]() |
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82 | Map | yes | yes | ![]() |
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83 | SavegameCrystal | ![]() |
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84 | PistolsSprite | yes | ![]() |
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85 | ShotgunSprite | yes | ![]() |
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86 | MagnumsSprite | yes | ![]() |
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87 | UzisSprite | yes | ![]() |
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88 | PistolAmmoSprite | yes | ![]() |
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89 | ShotgunAmmoSprite | yes | ![]() |
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90 | MagnumAmmoSprite | yes | ![]() |
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91 | UziAmmoSprite | yes | ![]() |
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92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | ![]() |
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93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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94 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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95 | Sunglasses | yes | yes | ![]() |
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96 | CassettePlayer | yes | yes | ![]() |
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97 | DirectionKeys | yes | yes | ![]() |
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98 | Flashlight | yes | yes | ![]() |
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99 | Pistols | yes | yes | ![]() |
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100 | Shotgun | yes | yes | ![]() |
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101 | Magnums | yes | yes | ![]() |
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102 | Uzis | yes | yes | ![]() |
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103 | PistolAmmo | yes | yes | ![]() |
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104 | ShotgunAmmo | yes | yes | ![]() |
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105 | MagnumAmmo | yes | yes | ![]() |
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106 | UziAmmo | yes | yes | ![]() |
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107 | Explosive | yes | yes | ![]() |
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108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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109 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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110 | Puzzle1Sprite | yes | |||||||||
111 | Puzzle2Sprite | yes | |||||||||
112 | Puzzle3Sprite | yes | |||||||||
113 | Puzzle4Sprite | yes | |||||||||
114 | Puzzle1 | yes | yes | ||||||||
115 | Puzzle2 | yes | yes | ||||||||
116 | Puzzle3 | yes | yes | ||||||||
117 | Puzzle4 | yes | yes | ||||||||
118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
122 | PuzzleDone1 | ||||||||||
123 | PuzzleDone2 | ||||||||||
124 | PuzzleDone3 | ||||||||||
125 | PuzzleDone4 | ||||||||||
126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ![]() |
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127 | LeadBar | ![]() |
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128 | MidasGoldTouch | yes | |||||||||
129 | Key1Sprite | yes | |||||||||
130 | Key2Sprite | yes | |||||||||
131 | Key3Sprite | yes | |||||||||
132 | Key4Sprite | yes | |||||||||
133 | Key1 | yes | yes | ||||||||
134 | Key2 | yes | yes | ||||||||
135 | Key3 | yes | yes | ||||||||
136 | Key4 | yes | yes | ||||||||
137 | Keyhole1 | Used with Key1Sprite | |||||||||
138 | Keyhole2 | Used with Key2Sprite | |||||||||
139 | Keyhole3 | Used with Key3Sprite | |||||||||
140 | Keyhole4 | Used with Key4Sprite | |||||||||
143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ![]() |
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145 | ScionShootable | ![]() |
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146 | Scion | ![]() |
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147 | ScionHolder | ![]() |
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150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ![]() |
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151 | Explosion | Also used for grenade blast | yes | yes | ![]() |
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153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
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155 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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158 | Blood | yes | yes | ![]() |
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160 | Smoke | yes | yes | ![]() |
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161 | CentaurStatue | ![]() |
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162 | SuspendedShack | ![]() |
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163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | ![]() |
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164 | Ricochet | yes | yes | ![]() |
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165 | Sparkles | Used for Midas golden effect | yes | yes | ![]() |
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166 | Gunflare | Rendered when shooting | yes | ![]() |
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169 | CameraTarget | yes | |||||||||
170 | WaterfallMist | Generates water ripples below | yes | ||||||||
172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ![]() |
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173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ![]() |
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176 | LavaParticles | yes | yes | ![]() |
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177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
178 | Flame | yes | yes | ![]() |
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179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
180 | FlowingAtlanteanLava | ![]() |
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181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | ![]() |
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182 | Motorboat | ![]() |
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183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes | ![]() |
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190 | FontGraphics | yes | yes | ![]() |
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191 | Plant1 | yes | ![]() |
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192 | Plant2 | yes | ![]() |
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193 | Plant3 | yes | ![]() |
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194 | Plant4 | yes | ![]() |
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195 | Plant5 | yes | ![]() |
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200 | Bag1 | yes | ![]() |
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204 | Bag2 | yes | ![]() |
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212 | Rock1 | yes | ![]() |
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213 | Rock2 | yes | ![]() |
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214 | Rock3 | yes | ![]() |
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215 | Bag3 | yes | ![]() |
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216 | Pottery1 | yes | ![]() |
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217 | Pottery2 | yes | ![]() |
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231 | PaintedPot | yes | ![]() |
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233 | IncaMummy | yes | ![]() |
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236 | Pottery3 | yes | ![]() |
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237 | Pottery4 | yes | ![]() |
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238 | Pottery5 | yes | ![]() |
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239 | Pottery6 | yes | ![]() |
TR2 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
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0 | Lara | Including Lara skin | Lara | ![]() |
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1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
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3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | yes | ![]() |
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5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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6 | LaraM16Anim | Animations used for M16 shooting | yes | ![]() |
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7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
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8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
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9 | LaraFlareAnim | ![]() |
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10 | LaraSnowmobileAnim | Animations used for snowmobile driving | ![]() |
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11 | LaraBoatAnim | Animations used for boat driving | ![]() |
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12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | ![]() |
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14 | Boat | ![]() |
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15 | Dog | Doberman in TR2 | ![]() |
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16 | MaskedGoon1 | White mask, jacket. | ![]() |
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17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | ![]() |
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18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | ![]() |
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19 | Knifethrower | ||||||||||
20 | ShotgunGoon | ![]() |
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21 | Rat | ![]() |
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22 | DragonFront | yes | |||||||||
23 | DragonBack | Attaches to DragonFront at runtime | yes | ||||||||
24 | Gondola | Shatterable by boat vehicle | ![]() |
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25 | Shark | ||||||||||
26 | YellowMorayEel | ||||||||||
27 | BlackMorayEel | ||||||||||
28 | Barracuda | ![]() |
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29 | ScubaDiver | ||||||||||
30 | Gunman1 | ||||||||||
31 | Gunman2 | ||||||||||
32 | StickWieldingGoon1 | ![]() |
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33 | StickWieldingGoon2 | Can’t climb | |||||||||
34 | FlamethrowerGoon | ||||||||||
36 | Spider | ||||||||||
37 | GiantSpider | ||||||||||
38 | Crow | ||||||||||
39 | Tiger | Also snow leopard | ![]() |
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40 | MarcoBartoli | ||||||||||
41 | XianGuardSpear | ||||||||||
42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | |||||||||
43 | XianGuardSword | ||||||||||
44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | |||||||||
45 | Yeti | ![]() |
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46 | BirdMonster | Guards Talion | |||||||||
47 | Eagle | ![]() |
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48 | Mercenary1 | ![]() |
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49 | Mercenary2 | Black ski mask, gray jacket | ![]() |
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50 | Mercenary3 | Black ski mask, brown jacket | ![]() |
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51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | ![]() |
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52 | MercenarySnowmobileDriver | ![]() |
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53 | Monk1 | With long stick | |||||||||
54 | Monk2 | With knife-end stick | |||||||||
55 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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57 | LooseBoards | Same action as FallingBlock | ![]() |
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58 | SwingingSandbag | Sometimes it's a spiky ball | ![]() |
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59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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60 | RollingBall | ![]() |
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61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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62 | DartEmitter | ![]() |
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63 | Drawbridge | ![]() |
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64 | SlammingDoors | ![]() |
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65 | Elevator | Trigger should be in sector to be standable | ![]() |
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66 | Minisub | ||||||||||
67 | PushableBlock1 | ![]() |
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68 | PushableBlock2 | ![]() |
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69 | PushableBlock3 | ![]() |
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70 | PushableBlock4 | ![]() |
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71 | Lava bowl | ||||||||||
72 | BreakableWindow1 | Must be shot to break | ![]() |
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73 | BreakableWindow2 | Must be jumped through to break | |||||||||
76 | AirplanePropeller | ![]() |
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77 | PowerSaw | ||||||||||
78 | OverheadPulleyHook | ||||||||||
79 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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80 | RollingSpindle | ||||||||||
81 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
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82 | StatueKnifeBlade | ![]() |
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83 | MultipleBoulders | Snowballs in Tibetan Foothills | ![]() |
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84 | DetachableIcicles | ![]() |
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85 | SpikyWall | ||||||||||
86 | BouncePad | Bounces Lara up | |||||||||
87 | SpikyCeiling | ||||||||||
88 | TibetanBell | Activates when shot | |||||||||
89 | BoatWake | yes | yes | ![]() |
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90 | SnowmobileWake | yes | yes | ![]() |
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91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | ![]() |
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92 | WheelKnob | ||||||||||
93 | SmallWallSwitch | ![]() |
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94 | UnderwaterPropeller | ||||||||||
95 | AirFan | ![]() |
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96 | SwingingBox | Sometimes it's a spiky ball | ![]() |
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97 | CutsceneActor1 | ||||||||||
98 | CutsceneActor2 | ||||||||||
99 | CutsceneActor3 | ||||||||||
100 | UIFrame | Used to create UI elements | yes | yes | ![]() |
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101 | RollingStorageDrums | ||||||||||
102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
103 | PushButtonSwitch | ![]() |
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104 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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105 | UnderwaterSwitch | ![]() |
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106 | Door1 | ![]() |
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107 | Door2 | ![]() |
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108 | Door3 | ![]() |
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109 | Door4 | ![]() |
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110 | Door5 | ![]() |
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111 | Door6 | Lifting door in TR2 | ![]() |
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112 | Door7 | Lifting door in TR2 | ![]() |
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113 | Door8 | Lifting door in TR2 | ![]() |
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114 | Trapdoor1 | ![]() |
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115 | Trapdoor2 | ![]() |
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116 | Trapdoor3 | ||||||||||
117 | BridgeFlat | ![]() |
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118 | BridgeTilt1 | ![]() |
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119 | BridgeTilt2 | ![]() |
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120 | PassportOpening | yes | yes | ![]() |
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121 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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122 | LarasHomePolaroid | yes | yes | ![]() |
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123 | CutsceneActor4 | ||||||||||
124 | CutsceneActor5 | ||||||||||
125 | CutsceneActor6 | ||||||||||
126 | CutsceneActor7 | ||||||||||
127 | CutsceneActor8 | ||||||||||
128 | CutsceneActor9 | ||||||||||
129 | CutsceneActor10 | ||||||||||
130 | CutsceneActor11 | ||||||||||
133 | PassportClosed | yes | yes | ![]() |
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134 | Map | yes | yes | ![]() |
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135 | PistolsSprite | yes | ![]() |
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136 | ShotgunSprite | yes | ![]() |
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137 | AutopistolsSprite | yes | yes | ![]() |
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138 | UzisSprite | yes | ![]() |
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139 | HarpoonGunSprite | yes | yes | ![]() |
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140 | M16Sprite | yes | yes | ![]() |
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141 | GrenadeLauncherSprite | yes | yes | ![]() |
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142 | PistolAmmoSprite | yes | ![]() |
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143 | ShotgunAmmoSprite | yes | ![]() |
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144 | AutopistolAmmoSprite | yes | yes | ![]() |
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145 | UziAmmoSprite | yes | ![]() |
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146 | HarpoonGunAmmoSprite | yes | yes | ![]() |
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147 | M16AmmoSprite | yes | yes | ![]() |
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148 | GrenadeLauncherAmmoSprite | yes | yes | ![]() |
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149 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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150 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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151 | FlaresSprite | yes | yes | ![]() |
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152 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
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153 | Sunglasses | yes | yes | ![]() |
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154 | CassettePlayer | yes | yes | ![]() |
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155 | DirectionKeys | yes | yes | ![]() |
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157 | Pistols | yes | yes | ![]() |
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158 | Shotgun | yes | yes | ![]() |
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159 | Autopistols | yes | yes | ![]() |
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160 | Uzis | yes | yes | ![]() |
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161 | HarpoonGun | yes | yes | ![]() |
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162 | M16 | yes | yes | ![]() |
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163 | GrenadeLauncher | yes | yes | ![]() |
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164 | PistolAmmo | yes | yes | ![]() |
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165 | ShotgunAmmo | yes | yes | ![]() |
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166 | AutopistolAmmo | yes | yes | ![]() |
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167 | UziAmmo | yes | yes | ![]() |
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168 | HarpoonGunAmmo | yes | yes | ![]() |
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169 | M16Ammo | yes | yes | ![]() |
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170 | GrenadeLauncherAmmo | yes | yes | ![]() |
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171 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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172 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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173 | Flares | yes | yes | ![]() |
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174 | Puzzle1Sprite | yes | |||||||||
175 | Puzzle2Sprite | yes | |||||||||
176 | Puzzle3Sprite | yes | |||||||||
177 | Puzzle4Sprite | yes | |||||||||
178 | Puzzle1 | yes | yes | ||||||||
179 | Puzzle2 | yes | yes | ||||||||
180 | Puzzle3 | yes | yes | ||||||||
181 | Puzzle4 | yes | yes | ||||||||
182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
186 | PuzzleDone1 | ||||||||||
187 | PuzzleDone2 | ||||||||||
188 | PuzzleDone3 | ||||||||||
189 | PuzzleDone4 | ||||||||||
190 | Secret1 | Golden dragon | yes | yes | ![]() |
||||||
191 | Secret2 | Jade dragon | yes | yes | ![]() |
||||||
192 | Secret3 | Silver dragon | yes | yes | ![]() |
||||||
193 | Key1Sprite | yes | |||||||||
194 | Key2Sprite | yes | |||||||||
195 | Key3Sprite | yes | |||||||||
196 | Key4Sprite | yes | |||||||||
197 | Key1 | yes | yes | ||||||||
198 | Key2 | yes | yes | ||||||||
199 | Key3 | yes | yes | ||||||||
200 | Key4 | yes | yes | ||||||||
201 | Keyhole1 | Used with Key1Sprite | |||||||||
202 | Keyhole2 | Used with Key2Sprite | |||||||||
203 | Keyhole3 | Used with Key3Sprite | |||||||||
204 | Keyhole4 | Used with Key4Sprite | |||||||||
205 | QuestItem1Sprite | yes | yes | ||||||||
206 | QuestItem2Sprite | Talion | yes | yes | |||||||
207 | QuestItem1 | yes | yes | ||||||||
208 | QuestItem2 | Talion | yes | yes | |||||||
209 | DragonExplosionEffect | yes | |||||||||
210 | DragonExplosionEffect2 | yes | |||||||||
211 | DragonExplosionEffect3 | yes | |||||||||
212 | Alarm | Plays looped sound ID #332 | yes | ||||||||
213 | DrippingWater | Randomly plays sound ID #329 | yes | ||||||||
214 | TRex | ![]() |
|||||||||
215 | SingingBirds | Randomly plays sound ID #316 | yes | ||||||||
216 | BartoliHideoutClock | yes | |||||||||
217 | Placeholder | Purpose unknown | yes | ||||||||
218 | DragonBonesFront | Transformed from DragonFront when dragon dies | yes | ||||||||
219 | DragonBonesBack | Transformed from DragonBack when dragon dies | yes | ||||||||
220 | ExtraFire | Used in Ice Palace | yes | yes | |||||||
222 | AquaticMine | Present in Venice | ![]() |
||||||||
223 | MenuBackground | Animated on PSX version | yes | ![]() |
|||||||
224 | GrayDisk | Purpose unknown | yes | yes | ![]() |
||||||
225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | yes | ||||||||
226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | |||||||||
227 | DetonatorBox | ![]() |
|||||||||
228 | Helicopter | Present in Diving Area; Flies upwards and away | |||||||||
229 | Explosion | Also used for grenade blast | yes | yes | ![]() |
||||||
230 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
||||||
231 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
||||||
233 | Blood | yes | yes | ![]() |
|||||||
235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | yes | yes | ![]() |
||||||
236 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
||||||
238 | Ricochet | yes | yes | ![]() |
|||||||
240 | Gunflare | Rendered when shooting | yes | ![]() |
|||||||
241 | M16Gunflare | Used when shooting M16 only | yes | ![]() |
|||||||
243 | CameraTarget | yes | |||||||||
244 | WaterfallMist | Generates water ripples below | yes | ||||||||
245 | Harpoon | yes | |||||||||
247 | Placeholder | Purpose unknown | yes | ||||||||
248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
|||||||
249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
|||||||
250 | LavaParticles | yes | yes | ![]() |
|||||||
251 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
252 | Flame | yes | yes | ![]() |
|||||||
253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
254 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
255 | FontGraphics | yes | yes | ![]() |
|||||||
256 | Monk | ||||||||||
257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
258 | AlarmBell | Plays looped sound ID #335 | yes | ||||||||
259 | Helicopter | Travels around 30 sectors, then deactivates itself | |||||||||
260 | Winston | ||||||||||
262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | yes | ||||||||
263 | ShotgunAnimation | Used in end game cutscene (shower) | yes | ||||||||
264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | yes |
TR3 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
|||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
|||||||
4 | LaraDesertEagleAnim | One-handed gun animation | yes | ||||||||
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
6 | LaraMP5Anim | Animations used for MP5 shooting | yes | ||||||||
7 | LaraRocketLauncherAnim | Animations used for rocket launcher shooting | yes | ||||||||
8 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
||||||||
9 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
||||||||
10 | LaraFlareAnim | ![]() |
|||||||||
11 | LaraUPVAnim | Animations for UPV vehicle | yes | ||||||||
12 | UPV | ||||||||||
14 | Kayak | ||||||||||
15 | InflatableBoat | ||||||||||
16 | Quadbike | ||||||||||
17 | MineCart | ||||||||||
18 | BigGun | Mannable gun (Lara can operate it) | |||||||||
19 | HydroPropeller | ||||||||||
20 | Tribesman1 | With spiked axe | |||||||||
21 | Tribesman2 | With poison-dart gun | |||||||||
22 | Dog | Doberman in TR2 | ![]() |
||||||||
23 | Rat | ![]() |
|||||||||
24 | KillAllTriggers | Deactivates all triggered entities, sometimes buggy | yes | ||||||||
25 | KillerWhale | ||||||||||
26 | ScubaDiver | ||||||||||
27 | Crow | ||||||||||
28 | Tiger | Also snow leopard | ![]() |
||||||||
29 | Vulture | ||||||||||
30 | AssaultCourseTarget | ||||||||||
31 | CrawlerMutant | In closet | |||||||||
32 | Crocodile | In water | |||||||||
34 | Compsognathus | ||||||||||
35 | Lizard man | ||||||||||
36 | Puna | ||||||||||
37 | Mercenary | ||||||||||
38 | RaptorHungByRope | Used as fish bait in Crash Site (CRASH.TR2) | |||||||||
39 | RXTechGuy1 | In red jacket | |||||||||
40 | RXTechGuy2 | With gun, dressed like RXTechFlamethrowerGuy | |||||||||
41 | AntarticaDog | ||||||||||
42 | CrawlerMutant | ||||||||||
44 | TinnosWasp | ||||||||||
45 | TinnosMonster | ||||||||||
46 | BruteMutant | With claw | |||||||||
47 | TinnosWaspRespawnPoint | When activated, constantly generates specific number of wasps | yes | ||||||||
48 | RaptorRespawnPoint | Hardcoded to respawn number of raptors previously unkilled in level | yes | ||||||||
49 | WillardSpider | ||||||||||
50 | RXTechFlamethrowerGuy | ||||||||||
51 | LondonMercenary | ||||||||||
53 | Punk | “Damned” stick-wielding goon | |||||||||
56 | LondonGuard | ||||||||||
57 | SophiaLeigh | ||||||||||
58 | CleanerRobot | Also called “Thames Wharf machine” | |||||||||
60 | MilitaryPolice1 | With gun | |||||||||
61 | MilitaryPolice2 | With gun | |||||||||
62 | Prisoner | ||||||||||
63 | MilitaryPolice3 | With sighted gun and night sight | |||||||||
64 | GunTurret | ||||||||||
65 | DamGuard | ||||||||||
66 | Tripwire | yes | |||||||||
67 | ElectrifiedWire | yes | |||||||||
68 | KillerTripwire | yes | |||||||||
69 | Cobra | Also called "Rattlesnake" | |||||||||
70 | Shiva | - | |||||||||
71 | Monkey | ||||||||||
73 | TonyFirehands | ||||||||||
74 | AIGuard | yes | |||||||||
75 | AIAmbush | yes | |||||||||
76 | AIPatrol1 | yes | |||||||||
77 | AIModify | yes | |||||||||
78 | AIFollow | yes | |||||||||
79 | AIPatrol2 | yes | |||||||||
80 | AIPath | Used by Willard spider boss to circle around meteorite cavern | yes | ||||||||
81 | AICheck | Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in | yes | ||||||||
82 | Unknown | yes | |||||||||
83 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
||||||||
86 | SwingingThing | ||||||||||
87 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
||||||||
88 | RollingBall | ![]() |
|||||||||
89 | GiantBoulder | Appears in Temple of Puna | |||||||||
90 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
|||||||
91 | DartEmitter | ![]() |
|||||||||
94 | SkeletonTrap | Also slamming door | |||||||||
97 | PushableBlock1 | ![]() |
|||||||||
98 | PushableBlock2 | ![]() |
|||||||||
101 | BoardedUpWindow | Destroyable | |||||||||
102 | BoardedUpWindowOrWall | Destroyable | |||||||||
106 | Area51Swinger | ||||||||||
107 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
||||||||
108 | RollingSpindle | ||||||||||
110 | SubwayTrain | ||||||||||
111 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
||||||||
113 | DetachableIcicles | ![]() |
|||||||||
114 | SpikyWall | ||||||||||
116 | SpikyVerticalWall | Sometimes tunnel borer | |||||||||
117 | WheelKnob | ||||||||||
118 | SmallWallSwitch | ![]() |
|||||||||
119 | DamagingAnimating1 | Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision | |||||||||
120 | DamagingAnimating2 | Fan, causes damage on collision | |||||||||
121 | DamagingAnimating3 | Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision | |||||||||
122 | ShivaStatue | Original petrified state, never activates | |||||||||
123 | MonkeyMedipackMeshswap | Monkey head gets replaced by this when it picks up medipack | |||||||||
124 | MonkeyKeyMeshswap | Monkey head gets replaced by this when it picks up key | |||||||||
125 | UIFrame | Used to create UI elements | yes | yes | ![]() |
||||||
127 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
128 | PushButtonSwitch | ![]() |
|||||||||
129 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
||||||||
130 | UnderwaterSwitch | ![]() |
|||||||||
131 | Door1 | ![]() |
|||||||||
132 | Door2 | ![]() |
|||||||||
133 | Door3 | ![]() |
|||||||||
134 | Door4 | ![]() |
|||||||||
135 | Door5 | ![]() |
|||||||||
136 | Door6 | Lifting door in TR2 | ![]() |
||||||||
137 | Door7 | Lifting door in TR2 | ![]() |
||||||||
138 | Door8 | Lifting door in TR2 | ![]() |
||||||||
139 | Trapdoor1 | ![]() |
|||||||||
140 | Trapdoor2 | ![]() |
|||||||||
141 | Trapdoor3 | ||||||||||
142 | BridgeFlat | ![]() |
|||||||||
143 | BridgeTilt1 | ![]() |
|||||||||
144 | BridgeTilt2 | ![]() |
|||||||||
145 | PassportOpening | yes | yes | ![]() |
|||||||
146 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
||||||
147 | LarasHomePolaroid | yes | yes | ![]() |
|||||||
148 | CutsceneActor1 | ||||||||||
149 | CutsceneActor2 | ||||||||||
150 | CutsceneActor3 | ||||||||||
151 | CutsceneActor4 | ||||||||||
152 | CutsceneActor5 | ||||||||||
153 | CutsceneActor6 | ||||||||||
154 | CutsceneActor7 | ||||||||||
155 | CutsceneActor8 | ||||||||||
156 | CutsceneActor9 | ||||||||||
158 | PassportClosed | yes | yes | ![]() |
|||||||
159 | Map | yes | yes | ![]() |
|||||||
160 | PistolsOnGround | yes | |||||||||
161 | ShotgunOnGround | yes | |||||||||
162 | DesertEagleOnGround | yes | |||||||||
163 | UzisOnGround | yes | |||||||||
164 | HarpoonGunOnGround | yes | |||||||||
165 | MP5OnGround | yes | |||||||||
166 | RocketLauncherOnGround | yes | |||||||||
167 | GrenadeLauncherOnGround | yes | |||||||||
168 | PistolAmmoOnGround | yes | |||||||||
169 | ShotgunAmmoOnGround | yes | |||||||||
170 | DesertEagleAmmoOnGround | yes | |||||||||
171 | UziAmmoOnGround | yes | |||||||||
172 | HarpoonGunAmmoOnGround | yes | |||||||||
173 | MP5AmmoOnGround | yes | |||||||||
174 | RocketLauncherAmmoOnGround | yes | |||||||||
175 | GrenadeLauncherAmmoOnGround | yes | |||||||||
176 | SmallMedipackOnGround | yes | |||||||||
177 | LargeMedipackOnGround | yes | |||||||||
178 | FlaresOnGround | yes | |||||||||
179 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
|||||||
180 | SavegameCrystal | ![]() |
|||||||||
181 | Sunglasses | yes | yes | ![]() |
|||||||
182 | CassettePlayer | yes | yes | ![]() |
|||||||
183 | DirectionKeys | yes | yes | ![]() |
|||||||
184 | Globe | For indicating destinations in “Select level” dialog | yes | yes | |||||||
185 | Pistols | yes | yes | ![]() |
|||||||
186 | Shotgun | yes | yes | ![]() |
|||||||
187 | DesertEagle | yes | yes | ||||||||
188 | Uzis | yes | yes | ![]() |
|||||||
189 | HarpoonGun | yes | yes | ![]() |
|||||||
190 | MP5 | yes | yes | ||||||||
191 | RocketLauncher | yes | yes | ||||||||
192 | GrenadeLauncher | yes | yes | ![]() |
|||||||
193 | PistolAmmo | yes | yes | ![]() |
|||||||
194 | ShotgunAmmo | yes | yes | ![]() |
|||||||
195 | DesertEagleAmmo | yes | yes | ||||||||
196 | UziAmmo | yes | yes | ![]() |
|||||||
197 | HarpoonGunAmmo | yes | yes | ![]() |
|||||||
198 | MP5Ammo | yes | yes | ||||||||
199 | RocketLauncherAmmo | yes | yes | ||||||||
200 | GrenadeLauncherAmmo | yes | yes | ![]() |
|||||||
201 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
202 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
203 | Flares | yes | yes | ![]() |
|||||||
204 | SavegameCrystalInventory | Same as SavegameCrystal, but this the one that appears in the inventory | yes | yes | |||||||
205 | Puzzle1OnGround | yes | |||||||||
206 | Puzzle2OnGround | yes | |||||||||
207 | Puzzle3OnGround | yes | |||||||||
208 | Puzzle4OnGround | yes | |||||||||
209 | Puzzle1 | yes | yes | ||||||||
210 | Puzzle2 | yes | yes | ||||||||
211 | Puzzle3 | yes | yes | ||||||||
212 | Puzzle4 | yes | yes | ||||||||
213 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
214 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
215 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
216 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
217 | PuzzleDone1 | ||||||||||
218 | PuzzleDone2 | ||||||||||
219 | PuzzleDone3 | ||||||||||
220 | PuzzleDone4 | ||||||||||
224 | Key1OnGround | yes | |||||||||
225 | Key2OnGround | yes | |||||||||
226 | Key3OnGround | yes | |||||||||
227 | Key4OnGround | yes | |||||||||
228 | Key1 | yes | yes | ||||||||
229 | Key2 | yes | yes | ||||||||
230 | Key3 | yes | yes | ||||||||
231 | Key4 | yes | yes | ||||||||
232 | Keyhole1 | Used with Key1OnGround | |||||||||
233 | Keyhole2 | Used with Key2OnGround | |||||||||
234 | Keyhole3 | Used with Key3OnGround | |||||||||
235 | Keyhole4 | Key4OnGround | |||||||||
236 | QuestItem1OnGround | yes | |||||||||
237 | QuestItem2OnGround | No effect on actual inventory | yes | ||||||||
238 | QuestItem1 | yes | yes | ||||||||
239 | QuestItem2 | Talion | yes | yes | |||||||
240 | InfadaStoneOnGround | yes | |||||||||
241 | Element115OnGround | yes | |||||||||
242 | EyeOfIsisOnGround | yes | |||||||||
243 | OraDaggerOnGround | yes | |||||||||
244 | InfadaStone | yes | yes | ||||||||
245 | Element115 | yes | yes | ||||||||
246 | EyeOfIsis | yes | yes | ||||||||
247 | OraDagger | yes | yes | ||||||||
272 | KeysSprite1 | ||||||||||
273 | KeysSprite2 | ||||||||||
276 | InfadaStoneOnGround2 | ? | yes | ||||||||
277 | Element115OnGround2 | ? | yes | ||||||||
278 | EyeOfIsisOnGround2 | ? | yes | ||||||||
279 | OraDaggerOnGround2 | ? | yes | ||||||||
282 | FireBreathingDragonStatue | ||||||||||
285 | UnknownVisible285 | ||||||||||
287 | Tyrannosaur | ||||||||||
288 | Raptor | ||||||||||
291 | LaserSweeper | ||||||||||
292 | ElectrifiedField | ||||||||||
294 | ShadowSprite | Applied as a blob shadow with subtractive blending | yes | yes | |||||||
295 | DetonatorSwitchBox | ||||||||||
296 | MiscSprites | Sprites for different purposes merged into single object | yes | yes | |||||||
297 | Bubble | yes | yes | ||||||||
299 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
||||||
300 | Gunflare | Rendered when shooting | yes | ![]() |
|||||||
301 | MP5Gunflare | yes | |||||||||
304 | CameraTarget | yes | |||||||||
305 | WaterfallMist | Generates water ripples below | yes | ||||||||
306 | HarpoonFlying2 | Projectile, generated when shooting harpoon gun | |||||||||
309 | RocketSingle | Projectile, generated when shooting rocket launcher | |||||||||
310 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
|||||||
311 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
|||||||
312 | BigMissile | ||||||||||
313 | Smoke | yes | |||||||||
314 | MovableBoom | ||||||||||
315 | LaraSkin | yes | |||||||||
316 | Glow2 | yes | yes | ||||||||
317 | UnknownVisible317 | ||||||||||
318 | AlarmLight | ||||||||||
319 | Light | yes | |||||||||
321 | Light2 | yes | |||||||||
322 | PulsatingLight | yes | |||||||||
324 | RedLight | yes | |||||||||
325 | GreenLight | yes | |||||||||
326 | BlueLight | yes | |||||||||
327 | Light3 | yes | |||||||||
328 | Light4 | yes | |||||||||
330 | Fire | yes | |||||||||
331 | AlternateFire | yes | |||||||||
332 | AlternateFire2 | yes | |||||||||
333 | Fire2 | yes | |||||||||
334 | Smoke2 | yes | |||||||||
335 | Smoke3 | yes | |||||||||
336 | Smoke4 | yes | |||||||||
337 | GreenishSmoke | yes | |||||||||
338 | Piranhas | yes | |||||||||
339 | Fish | ||||||||||
347 | BatSwarm | yes | |||||||||
349 | Animating1 | ||||||||||
350 | Animating2 | ||||||||||
351 | Animating3 | ||||||||||
352 | Animating4 | ||||||||||
353 | Animating5 | ||||||||||
354 | Animating6 | ||||||||||
355 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
356 | FontGraphics | yes | yes | ![]() |
|||||||
357 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
358 | UnknownID358 | yes | |||||||||
360 | Winston | ||||||||||
361 | WinstonInCamoSuit | Deactivates Winston when triggered | |||||||||
362 | TimerFontGraphics | Used in Assault Course and racetrack | yes | yes | |||||||
365 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
366 | YellowShellCasing | Spawned when firing pistols, uzis, MP5 or Desert Eagle | yes | ||||||||
367 | RedShellCasing | Spawned when firing shotgun | yes | ||||||||
370 | TinnosLightShaft | ||||||||||
373 | ElectricalSwitchBox |
TR4 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
|||||||
114 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
|||||||
115 | DartEmitter | ![]() |
|||||||||
117 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
||||||||
118 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
||||||||
122 | Trapdoor1 | ![]() |
|||||||||
123 | Trapdoor2 | ![]() |
|||||||||
130 | RollingBall | ![]() |
|||||||||
132 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
||||||||
322 | Door1 | ![]() |
|||||||||
323 | Door2 | ![]() |
|||||||||
324 | Door3 | ![]() |
|||||||||
325 | Door4 | ![]() |
|||||||||
326 | Door5 | ![]() |
|||||||||
327 | Door6 | Lifting door in TR2 | ![]() |
||||||||
328 | Door7 | Lifting door in TR2 | ![]() |
||||||||
329 | Door8 | Lifting door in TR2 | ![]() |
||||||||
349 | Pistols | yes | yes | ![]() |
|||||||
350 | PistolAmmo | yes | yes | ![]() |
|||||||
351 | Uzis | yes | yes | ![]() |
|||||||
352 | UziAmmo | yes | yes | ![]() |
|||||||
353 | Shotgun | yes | yes | ![]() |
|||||||
368 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
369 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
375 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
||||||
385 | WaterfallMist | Generates water ripples below | yes | ||||||||
422 | CameraTarget | yes |
TR5 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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94 | Rat | ![]() |
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95 | Spider | ||||||||||
99 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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100 | DartEmitter | ![]() |
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102 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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106 | Trapdoor1 | ![]() |
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107 | Trapdoor2 | ![]() |
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114 | RollingBall | ![]() |
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121 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
172 | Puzzle1 | yes | yes | ||||||||
173 | Puzzle2 | yes | yes | ||||||||
174 | Puzzle3 | yes | yes | ||||||||
175 | Puzzle4 | yes | yes | ||||||||
196 | Key1 | yes | yes | ||||||||
197 | Key2 | yes | yes | ||||||||
198 | Key3 | yes | yes | ||||||||
199 | Key4 | yes | yes | ||||||||
242 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
243 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
244 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
245 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
250 | PuzzleDone1 | ||||||||||
251 | PuzzleDone2 | ||||||||||
252 | PuzzleDone3 | ||||||||||
253 | PuzzleDone4 | ||||||||||
258 | Keyhole1 | Used with Key1Sprite | |||||||||
259 | Keyhole2 | Used with Key2Sprite | |||||||||
260 | Keyhole3 | Used with Key3Sprite | |||||||||
261 | Keyhole4 | Used with Key4Sprite | |||||||||
284 | Door1 | ![]() |
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286 | Door2 | ![]() |
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288 | Door3 | ![]() |
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290 | Door4 | ![]() |
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292 | Door5 | ![]() |
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294 | Door6 | Lifting door in TR2 | ![]() |
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296 | Door7 | Lifting door in TR2 | ![]() |
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298 | Door8 | Lifting door in TR2 | ![]() |
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334 | Pistols | yes | yes | ![]() |
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335 | PistolAmmo | yes | yes | ![]() |
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336 | Uzis | yes | yes | ![]() |
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337 | UziAmmo | yes | yes | ![]() |
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338 | Shotgun | yes | yes | ![]() |
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349 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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350 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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354 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
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356 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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366 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
367 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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368 | WaterfallMist | Generates water ripples below | yes | ||||||||
371 | Gunflare | Rendered when shooting | yes | ![]() |
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409 | CameraTarget | yes | |||||||||
416 | Animating1 | ||||||||||
418 | Animating2 | ||||||||||
420 | Animating3 | ||||||||||
422 | Animating4 | ||||||||||
424 | Animating5 | ||||||||||
426 | Animating6 | ||||||||||
454 | Skybox | Rendered when any room with outside flag set is visible | yes |
The editor is now located here.