====== Collision Policies ======
===== SlopesAreWalls =====
If any of the front floor checks has a slant at least classified as //steep//
(i.e., at least one of the X or Z axes has a slant of more than $2$ clicks),
and the front floor is higher than the current floor, handle it as if it were
a wall (override the height with $-32767$).
===== SlopesArePits =====
If any of the front floor checks has a slant at least classified as //steep//
(i.e., at least one of the X or Z axes has a slant of more than $2$ clicks),
and the front floor is lower than the current floor, handle it as if it were
a pit (override the height with $512$).
The only differences to //SlopesAreWalls// are the height override and the height check.
===== LavaIsPit =====
If any of the front floor checks has a //Death// command, handle it as if it were
a pit (override the height with $512$).
===== EnableBaddiePush =====
Policy has yet unknown effects.
Probably only means that Lara will collide with enemies, otherwise she will only pass through them.
===== EnableSpaz =====
Policy has yet unknown effects.
Probably only enables some sort of stumbling effect when //EnableBaddiePush// is enabled and Lara collides with an enemy.