====== Collision Policies ====== ===== SlopesAreWalls ===== If any of the front floor checks has a slant at least classified as //steep// (i.e., at least one of the X or Z axes has a slant of more than $2$ clicks), and the front floor is higher than the current floor, handle it as if it were a wall (override the height with $-32767$). ===== SlopesArePits ===== If any of the front floor checks has a slant at least classified as //steep// (i.e., at least one of the X or Z axes has a slant of more than $2$ clicks), and the front floor is lower than the current floor, handle it as if it were a pit (override the height with $512$). The only differences to //SlopesAreWalls// are the height override and the height check. ===== LavaIsPit ===== If any of the front floor checks has a //Death// command, handle it as if it were a pit (override the height with $512$). ===== EnableBaddiePush ===== Policy has yet unknown effects. Probably only means that Lara will collide with enemies, otherwise she will only pass through them. ===== EnableSpaz ===== Policy has yet unknown effects. Probably only enables some sort of stumbling effect when //EnableBaddiePush// is enabled and Lara collides with an enemy.